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	<updated>2026-04-27T09:48:44Z</updated>
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	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=PvP&amp;diff=7567</id>
		<title>PvP</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=PvP&amp;diff=7567"/>
		<updated>2007-11-09T11:03:13Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Modified PvE Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players looking to combat their friends, foes, or strangers can do so in the form of a PvP (Player versus Player) arena or the War of Emperium. &lt;br /&gt;
&lt;br /&gt;
== PvP ==&lt;br /&gt;
Many cities have Inns that allow entrance to the PvP arena. Speaking to the Gate Entrance NPC brings up three options: &lt;br /&gt;
&lt;br /&gt;
*'''Yoyo Mode''' - The 'safe' PvP mode, where death does not cause EXP loss or items to drop. &lt;br /&gt;
*'''Nightmare Mode''' - This mode was not very popular as there are are penalties upon death: EXP is lost with a 1% chance to drop (and probably lose to another player) an item. (Currently disabled in iRO.) &lt;br /&gt;
*'''Event Room''' - Restricted for events only. &lt;br /&gt;
&lt;br /&gt;
After deciding which mode to use, there is a 500z fee to enter the Waiting Room in addition to the Level 31 requirement. &lt;br /&gt;
&lt;br /&gt;
In the only current working mode, Yoyo Mode, there is just one NPC towards the North East that is the gateway to different maps where PvP is enabled and characters of all levels above 31 can enter. The level-specific rooms and corresponding NPCs were removed. &lt;br /&gt;
&lt;br /&gt;
Select a map from this NPC to be automatically teleported to said map and spawn at a random point in that map. The available maps (which are not the actual cities, but scenaries located on a different server with PvP enabled that are accessable only through the Waiting Room; they do not even have NPCs on them) are: &lt;br /&gt;
&lt;br /&gt;
*Prontera &lt;br /&gt;
*Izlude &lt;br /&gt;
*Alberta &lt;br /&gt;
*Payon &lt;br /&gt;
*Morroc &lt;br /&gt;
&lt;br /&gt;
Once selecting a map, the player has 5 seconds of invulnerability upon spawning unless they move their character before this time ends. Then, they can immediately partake in PvP. &lt;br /&gt;
&lt;br /&gt;
There are a few things that should be noted on PvP maps. The lower right of the screen now displays the player's rank in that map (i.e. 6/9: where 6 is the current rank in that map and 9 indicates the current number of people on that map). The goal is to kill numerous amounts of players while staying alive. &lt;br /&gt;
&lt;br /&gt;
The scoring system works as such: upon entering a PvP map, the player is given 5 points. There is +1 point for every kill made on that map, and -5 points for every death of the player. If the points go lower than 0, the player will be booted out of the PvP map immediately without the chance to be [[Resurrection|Resurrected]] by a friend. &lt;br /&gt;
&lt;br /&gt;
People within the top 10 rank of a map will have a graphic under their characters' feet. This graphics turn to a white colour the closer they become to rank 1. When rank 1 is achieved, then message 'TIME ATTACK!!' will appear on only the screen of the person who achieved the rank, and the game will begin to record the amount of time said player stays at rank 1 (also displayed for that player, but only for that session). This data is then saved, to be posted on the official site. Currently, iRO does not make use of this feature of the PvP arena. &lt;br /&gt;
&lt;br /&gt;
All skills and items work in PvP arenas except the usage of Fly Wings and [[Teleport]]. For example, the Teleport feature of [[Snatch]] is disabled (which also applies to Wanderer-carded Garments). &lt;br /&gt;
&lt;br /&gt;
To exit a PvP map, the player must relog, use a Butterfly Wing, be killed and respawn, or make use of another player's [[Warp Portal]] skill. There is no gate leading outside of the map. &lt;br /&gt;
&lt;br /&gt;
== WoE ==&lt;br /&gt;
Arguably one of the most popular feature of Ragnarok Online, it pits guilds against other guilds, often involving lots of other guilds in the process. &lt;br /&gt;
&lt;br /&gt;
Prontera, Geffen, Payon, and Al de Baran have a nearby map where the Castles for WoE are located. Each map has 5 Castles that spawn an Emperium during the WoE hours, also at which time WoE PvP is enabled. &lt;br /&gt;
&lt;br /&gt;
To participate in WoE combat, the player must simply be in a guild that has a point invested in 'Official Guild Approval' (requires only one guild level to attain). Otherwise, they cannot deal damage to Emperiums. They can however still attack others in Castles and be attacked. &lt;br /&gt;
&lt;br /&gt;
The War of Emperium is a server-activated mode, meaning, it is only enabled at certain periods of time. On iRO these are: &lt;br /&gt;
&lt;br /&gt;
*Wednesdays - 3:00pm PST to 5:00pm PST &lt;br /&gt;
*Saturdays - 7:00pm PST to 9:00pm PST &lt;br /&gt;
&lt;br /&gt;
===The Goal of WoE===&lt;br /&gt;
The overall goal is to destroy an enemy guild's Emperium, situated at the heart of their castle (always on level four, commonly referred to as &amp;quot;the Emp room&amp;quot;). Destroying their Emperium will allow the guild of the player who hit it last to overtake said Castle as theirs until either another guild destroys the Emperium or WoE ends (WoE mode will not stop until the designated WoE time is over). Because of this, it is common practice for guilds to attempt to hold off on breaking the Emperium of a castle they wish to capture until WoE is almost over, rather than breaking it near the start and having to defend their Castle for the full two hours of WoE. &lt;br /&gt;
&lt;br /&gt;
Guilds often make alliances for mutual benefits of keeping the Castles and keeping would-be conquerors at bay by cooperating. Allying with another guild renders the members of the guilds unable to harm each other as if they were in the same guild. They will also be unable to attack or be attacked by the guardians of a castle an ally has, nor will they be able to attack the Emperium of a castle an ally has control over. During WoE time alliances may not be created or disbanded between guilds. It is impossible to leave a guild inside of a castle, and it is also impossible to expell someone from a guild while inside a castle. &lt;br /&gt;
&lt;br /&gt;
To destroy an Emperium, enemy players must directly attack it. Emperiums are invulnerable against all forms of damage except direct physical attacks (passive skills like [[Double Attack]] will work on it, but active skills will not; long-range attacks from bows will also connect but these do suffer a -25% damage penalty during WoE). The Emperium is of the [[Angel]] race, [[Holy]] 1 element, and small sized. &lt;br /&gt;
&lt;br /&gt;
=== Guardian NPCs ===&lt;br /&gt;
Guild Leader can hire the powerful guardian NPCs to patrol their guild's Castles if their guild has invested in the skill [[Guardian Research]]. During WoE they will attack all enemy guild members. While theycan be destroyed or weakened, they can also be fully repaired or re-hired. Players cannot attack guardian NPCs during non-WoE periods and cannot be attacked by them. To ressurect Guardians, Guild Leaders must talk to the butler NPC present in all Castles, usually on the second floor. &lt;br /&gt;
&lt;br /&gt;
The guild skill [[Strengthen Guardians]] increases the attack power and attack speed of Guardians. &lt;br /&gt;
&lt;br /&gt;
=== Rules of War of Emperium ===&lt;br /&gt;
There are specific rules in the War of Emperium. These are as follows: &lt;br /&gt;
&lt;br /&gt;
*The flags outside each Castle display the emblem of the Guild currently in charge of them. castles in the castle map by looking at the flag right next to the entrance to each castle. &lt;br /&gt;
*As long as someone owns a castle, WoE mode does not stop until the set time is over. &lt;br /&gt;
*When WoE mode begins, all guild members who are not member of the guild that owns that castle will be force-teleported to their last saved spot. &lt;br /&gt;
*When a guild successfully destroys the Emperium, everybody else not part of that guild will be force-teleported to their last saved spot. At the same time, it'll be globally announced in the server that the guild has taken the castle. &lt;br /&gt;
*If your guild owns the castle, 'talking' to the flag bearing your guild's emblem will let you port into your castle. &lt;br /&gt;
*Once your guild owns the castle, you can take your guild members into the guild dungeons. There are lots of powerful monsters, and occasionally, bosses will appear as well. Do note that any guilds not in your alliance can also be in the same guild dungeon map, and CAN engage in PvP with your guild members. Dying here - whether by players or monsters - will cost you EXP. &lt;br /&gt;
*Allied guilds cannot attack Emperium in each other's castle, and during WoE, allied guild members cannot hurt each other. &lt;br /&gt;
&lt;br /&gt;
===Rewards of Having a Castle===&lt;br /&gt;
Each Castle provides a specific set of items that can be attained through the Castle's treasure boxes. &lt;br /&gt;
&lt;br /&gt;
One of the castles in each city has a treasure box with a unique drop. &lt;br /&gt;
&lt;br /&gt;
Each castle spawns a specific number of Treasure Boxes each day at 12:00 AM Pacific Time. With the specific number of boxes being determined by the castle's economy rating. &lt;br /&gt;
&lt;br /&gt;
Each castle has two types of Treasure Boxes, one shared among all castles accessing the same Guild Dungeon, and one that is unique to each castle. The castle unique boxes are the only source of God Artifact Pieces which are used to make God Items through the [[God Items Quest]].&lt;br /&gt;
&lt;br /&gt;
==== Guild Dungeons ====&lt;br /&gt;
&lt;br /&gt;
Each realm has its own private guild dungeon which can only be accessed by members of a guild currently holding a castle in that realm.  Guild dungeons usually have somewhat more dangerous monsters than average dungeons, but also provide enhanced experience.  Each guild dungeon has its own [[MVP]] monster and its own miniboss monster which usually have longer spawn times than those found outside.  However, along with being filled with more dangerous monsters than usual, guild dungeons are '''all''' [[PvP]] enabled; thus all guilds which are not allied to a player's will be able attack and be attacked by members of that player's guild.  It is strongly encouraged to excercise caution when venturing into a guild dungeon, as like all normal dungeons, [[experience]] is lost when a player dies.&lt;br /&gt;
&lt;br /&gt;
=== Modified WoE Mechanics ===&lt;br /&gt;
These changes only affect War of Emperium zones to make the large scale guild versus guild battles viable. &lt;br /&gt;
&lt;br /&gt;
*There is no indicator of damage. Criticals are shown up as blank critical bubble, with no number inside it. &lt;br /&gt;
*All graphical effects appear simplified (/mineffect is automatically enabled). &lt;br /&gt;
*The Guild emblem icon is displayed over all characters of their respective guild. &lt;br /&gt;
*Death in WoE does not cause EXP loss. &lt;br /&gt;
*All skill based damage with the exception of [[Gloria Domini]] and [[Gravitational Field]] is reduced by 40%. &lt;br /&gt;
*All physical (non-skill based) attacks are reduced by 30%. &lt;br /&gt;
*All long-range attacks are reduced by 25%. This does not stack with long-range skill attacks (these are just reduced by 40%). &lt;br /&gt;
*Upon entering a new room in a WoE map, the player is given 5 seconds of invulnerability. This invulnerable status is forfeited as soon as they use an item, cast a skill, or move. &lt;br /&gt;
*All [[Hunter]] traps last 4 times as long in WoE. &lt;br /&gt;
*You cannot 'lock on' to players using CTRL+Click. &lt;br /&gt;
*Any abilities that push back enemies do not push back enemies, including enemy guardian NPCs in the castle. (i.e. The push-back effect of [[Bowling Bash]].) &lt;br /&gt;
*Ability [[Steal]] cannot steal from the Castle treasure box. &lt;br /&gt;
*Phen Card's 'immune to spell interruption' property does not work. However, skills with a cast time that cannot be interrupted will not lose this ability (unless they are [[Spell Breaker|Spell Broken]]). &lt;br /&gt;
*The Emperium is invulnerable to skill-based damage with the exception of Gravitational Field &lt;br /&gt;
*Ninja's Cicada Skin Shed does not push the player (Ninja) back 7 cells.&lt;br /&gt;
&lt;br /&gt;
=== Disabled skills ===&lt;br /&gt;
*[[Thief]]'s [[Back Slide]]&lt;br /&gt;
*[[Wizard]]'s [[Ice Wall]] &lt;br /&gt;
*[[Gypsy]] &amp;amp; [[Minstrel]] duet [[Sheltering Bliss]]&lt;br /&gt;
*[[High Priest]]'s [[Basilica]] &amp;amp; [[Assumptio]] (however Assumptio will remain if cast outside of the castle for its duration or until removed) &lt;br /&gt;
*[[Swordsman]]'s [[Endure]] (also applies to items that give the same effect, i.e. Eddga carded shoes or anodyne) &lt;br /&gt;
*[[Teleport]] (including item Fly Wing) &lt;br /&gt;
*[[Rogue]]'s [[Snatch]]&lt;br /&gt;
*[[Acolyte]]'s [[Warp Portal]]&lt;br /&gt;
&lt;br /&gt;
== PvP Server ==&lt;br /&gt;
This server is not available to all versions of Ragnarok Online. As of 2007, iRO does not have or plan to have such a server type. &lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Crusader_Leveling&amp;diff=4480</id>
		<title>Crusader Leveling</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Crusader_Leveling&amp;diff=4480"/>
		<updated>2007-09-30T20:50:26Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: Template Monster ^^U&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is a guide on where and how to level [[Crusader|Crusaders]] and [[Paladin|Paladins]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glast Heim Chivalry 2 =&lt;br /&gt;
&lt;br /&gt;
''6x-9x; Grand Cross Crusader/Paladin''&lt;br /&gt;
&lt;br /&gt;
{{map |id=gl_knt02 Glast Heim Chivalry 2}} (short: '''Chiv''') is known all around Rune-Midgard as one of the wealthiest places to level, and the EXP is decent for mid-range characters, too. Leveling typically involves mobbing a small handful of Raydrics and Khalitzburgs, but high level characters (and low-level characters with priests) will also want to stop for the rarer monsters: Abysmal Knights, Bloody Knights, Mysteltainns, and Alice. Almost everything in Chiv drops {{item |id=985 Elunium}} at a high rate, which is a fantastic way to build up a steady income. The best part about Chiv, though, is that almost all the rares are worth a bundle: Raydric Card, Khalitzburg Card, Alice Card, Abysmal Knight Card, and Bloody Knight Card are all very, very valuable, and most of the monsters in Chiv drop slotted gears, ripe for upgrading with all the Elunium you are getting along the way. Chiv is a great way to learn the basics of mobbing for Grand Cross: it's not quite as simple as it looks, since you do not want your monsters to end up stacked on the same cell.&lt;br /&gt;
&lt;br /&gt;
=== Important Gear ===&lt;br /&gt;
&lt;br /&gt;
* Hell Shield ({{item |id=4136 Khalitzburg Card}}) or Cranial Shield [for Raydrics] ({{item |id=4058 Thara Frog Card}})&lt;br /&gt;
* Teleport Accessory ({{item |id=4040 Creamy Card}}) &lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Moderately easy&lt;br /&gt;
* Not too mobby&lt;br /&gt;
* Amazing loot &lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* May require a priest at low levels&lt;br /&gt;
* Eats SP fast when soloing &lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
&lt;br /&gt;
* {{monster |id=1163 Raydric}}: Fast, high damage, high ASPD, low DEF/HP. Main target.&lt;br /&gt;
* {{monster |id=1132 Khalitzburg}}: Slow, high damage, moderate ASPD, low DEF. Good EXP, but annoying to mob.&lt;br /&gt;
* {{monster |id=1276 Raydric Archer}}: Annoying. Avoid them.&lt;br /&gt;
* {{monster |id=1275 Alice}}: One on the map. Kill her: she drops nice rares.&lt;br /&gt;
* {{monster |id=1268 Bloody Knight}}: Very dangerous for low and midrange characters, even with a priest. Good rares.&lt;br /&gt;
* {{monster |id=1219 Abysmal Knight}}: Watch out for Brandish. Valuable card, good drops.&lt;br /&gt;
* {{monster |id=1203 Mysteltainn}}: Not too difficult, but be careful. Drops {{item |id=7297 Biotite}} frequently. &lt;br /&gt;
&lt;br /&gt;
=== Leeching ===&lt;br /&gt;
&lt;br /&gt;
There are a few places to hide.&lt;br /&gt;
&lt;br /&gt;
=== Courtesies ===&lt;br /&gt;
&lt;br /&gt;
* Don't loot other parties' drops. Duh.&lt;br /&gt;
* Don't intercept people fighting Abysmal Knights or Bloody Knights: they switch very easily. Stay far back and watch. &lt;br /&gt;
&lt;br /&gt;
=== Techniques ===&lt;br /&gt;
&lt;br /&gt;
* Khalitzburgs and Abysmal Knights move slowly. Take advantage of the fact that if monsters are still walking when they get hit by Grand Cross, they take up to four hits from Grand Cross, instead of three. Walk away from your target and cast Grand Cross before they catch up to you, timing it so they'll still be walking when GC hits them.&lt;br /&gt;
* Raydrics don't switch easily once they have locked on to someone. It's much easier to get them to switch while they are chasing their target than while they are attacking their target, so make sure your priest knows to keep moving when a Raydric locks on to them so that you can [[Provoke]] it off of them. If your priest gets hitlocked, try using [[Bash]] to stun the Raydrics, or [[Magnum Break]] to push them away, sometimes redirecting them at you (or, of course, just try to kill them all with GC). Your priest might also want to hotkey [[Status Recovery]]: a quick and easy way to get monsters off their backs.&lt;br /&gt;
* Khalitzburgs switch easily, and you can't Provoke [[Undead]] monsters. Use [[Shield Boomerang]] or a level 1 [[Heal]] bomb if you want them to stay on you.&lt;br /&gt;
* Bloody Knights and Mysteltainns attack from 3 cells away, so make sure you are lined up horizontally or vertically with them before blowing SP on Grand Cross: your GC will miss altogether if the Bloody Knight is positioned diagonally.&lt;br /&gt;
* Bloody Knights push you back, occasionally, so try to stand with your back against a wall. If your priest sprite lags during the push and is unable to heal you, you are in trouble.&lt;br /&gt;
* Abysmal Knights use Brandish Spear, and it can be very painful, even for midrange and high-level characters. Pneuma blocks Brandish, but even still, make sure your priest stays well out of range. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Dark Frames =&lt;br /&gt;
&lt;br /&gt;
''5x-8x''&lt;br /&gt;
&lt;br /&gt;
{{map |id= gl_in01 Glast Heim Towers}} (aka. '''GH Inside''' or '''Frames''') is fantastic job EXP for low-level Crusaders and Paladins trying to earn their leveling skills. Leveling takes place in one of four very small rooms (usually the room in the southeast corner of the map) and revolves around Dark Frame monsters that instantly respawn somewhere nearby in the room as soon as they're killed. Aside from Dark Frames, there are also Marionettes, Sageworms, and Ridewords that instantly respawn, but it is very common for a Rogue with the Snatch skill to snatch everything except for the Dark Frames to one of the other three rooms. As long as nobody goes to the other rooms and kills the snatched monsters, they will not respawn in the room from which they were taken, leaving nothing but Job-EXP-rich Dark Frames, fresh for the killing. Depending on your character's build and level, Frames can either be soloed or done with a tank. Leveling is most efficient when you are able keep circling around the room, stopping to kill a Dark Frame with one or two quick moves. Most frequently, Crusaders will either use [[Grand Cross]] or [[Bash]] (with the proper weapon and [[Lex Aeterna]]), while battle Paladins often use [[Rapid Smiting]] or [[Martyr's Reckoning]].&lt;br /&gt;
&lt;br /&gt;
=== Important Gear ===&lt;br /&gt;
&lt;br /&gt;
* Hell Shield ({{item |id=4136 Khalitzburg Card}})&lt;br /&gt;
* Teleport Accessory ({{item |id=4040 Creamy Card}}) &lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Great job EXP&lt;br /&gt;
* Easy enough for mid-level characters with appropriate gears to solo&lt;br /&gt;
* Nonstop leveling, no need to mob or regen frequently &lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Difficult if the room has not been &amp;quot;cleaned up&amp;quot; by a [[Snatch]] Rogue&lt;br /&gt;
* Occasionally crowded, KSing can be frequent if there are inconsiderate archer classes present &lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
&lt;br /&gt;
* {{monster |id=1260 Dark Frame}}: Great job EXP, moderate base EXP, high damage, high ASPD, low DEF, moderate MDEF. Primary target.&lt;br /&gt;
* {{monster |id=1195 Rideword}}: Very painful, hard to avoid or outrun. Snatch as soon as possible.&lt;br /&gt;
* {{monster |id=1143 Marionette}}: Slow moving, low damage, but annoying and not worth the EXP. Snatch.&lt;br /&gt;
* {{monster |id=1281 Sageworm}}: Non-aggressive. Low EXP, low damage. Snatch if they bother you. &lt;br /&gt;
&lt;br /&gt;
=== Leeching ===&lt;br /&gt;
&lt;br /&gt;
Plenty of great spots.&lt;br /&gt;
&lt;br /&gt;
=== Courtesies ===&lt;br /&gt;
&lt;br /&gt;
* Mobbing isn't the most efficient way to level, here. Occasionally, multiple Frames with instant-spawn on you: if you're using Grand Cross, that's not a bad thing. Just kill them off and move on.&lt;br /&gt;
* Try to avoid leveling here until you're able to kill Dark Frames quickly. There are only three Frames in most of the rooms, and if you can't kill one quickly, you're cutting everyone else's leveling down by a third.&lt;br /&gt;
* Do not kill Ridewords, Marionettes, or Sageworms in the other rooms, or they will respawn in the &amp;quot;cleaned up&amp;quot; room. &lt;br /&gt;
&lt;br /&gt;
=== Techniques ===&lt;br /&gt;
&lt;br /&gt;
* If the room is crowded, try to cooperate with the other parties: each party sticking to one portion of the room instead of running in circles around each other.&lt;br /&gt;
* Because the rooms are so small, Frames will frequently respawn very close to you: sometimes so close that your priest will not have time to intercept them. Fortunately, Dark Frames switch very easily. Stay very close to your priest, and if a Frame spawns on you, drag it onto your priest as quickly as you can. Remember not to Provoke until the Frame is attacking your priest, or else it will switch to you and will not switch back.&lt;br /&gt;
* If your Priest gets [[Stone|Stone Cursed]], try dragging a Frame on top of them to break the curse without waiting. It's important to always keep moving, here.&lt;br /&gt;
* Conserve your SP. Wait for [[Lex Aeterna]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Zenorcs =&lt;br /&gt;
&lt;br /&gt;
''4x-6x''&lt;br /&gt;
&lt;br /&gt;
{{map |id=orcsdun02 Orc Dungeon Lv.2}} (aka. '''OD2''', '''Zenorcs''' or '''Zens''') has lots of weak monsters that make mobbing a piece of cake for Grand Cross Crusaders and Paladins. Your two primary targets are Orc Skeletons and Zenorcs, but there are also Drainliars, Steel Chonchons, and the occasional Orc Archer. Orc Skeletons are aggressive, while Zenorcs are looters, so the common technique is to gather a mob of Orc Skeletons, then drag it into an area where there are many Zenorcs. After killing the Orc Skeletons, the Zenorcs will rush in to gather the loot spread out around you, leaving them vulnerable to your next GC.&lt;br /&gt;
&lt;br /&gt;
=== Important Gear ===&lt;br /&gt;
&lt;br /&gt;
* Cranial Shield ({{item |id=4058 Thara Frog Card}})&lt;br /&gt;
* Teleport Accessory ({{item |id=4040 Creamy Card}}) &lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Very easy to get a good mob started&lt;br /&gt;
* Easy enough for low-level characters with appropriate gears to solo&lt;br /&gt;
* No dangerous surprises to watch out for&lt;br /&gt;
* Easy to get to &lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Occasionally crowded (popular with alchemists for leveling homunculi), and certain classes are irritated by the mobbing &lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
&lt;br /&gt;
* {{monster |id=1152 Orc Skeleton}}: Moderately fast moving, aggressive, mediocre damage and ASPD. Fun to mob.&lt;br /&gt;
* {{monster |id=1177 Zenorc}}: Very fast moving speed, mediocre damage, looters. Lower levels might want to avoid these because of their higher HP and ASPD.&lt;br /&gt;
* {{monster |id=1111 Drainliar}}: Slow moving. Moderate EXP if you get a handful in your mob, or you can just leave them behind.&lt;br /&gt;
* {{monster |id=1189 Orc Archer}}: Annoying while trying to mob, but very weak and slow. Not very many on the map, so don't worry too much about them.&lt;br /&gt;
* {{monster |id=1042 Steel Chonchon}}: Looters, non-aggressive, very weak. &lt;br /&gt;
&lt;br /&gt;
=== Leeching ===&lt;br /&gt;
&lt;br /&gt;
Not very easily, but you might be able to find a nook or cranny.&lt;br /&gt;
&lt;br /&gt;
=== Courtesies ===&lt;br /&gt;
&lt;br /&gt;
* Don't drag your mob over another player. Likewise, don't try to intercept someone who's mobbing in order to switch their mob onto you.&lt;br /&gt;
* Although Zenorcs are not aggressive, it is common courtesy to treat Zenorcs swarming around someone as part of their mob. Killing something nearby or dropping items to draw the Zenorcs to you is not generally appreciated.&lt;br /&gt;
* If your mob gets out of hand, make sure you're not about to drop them on a nearby player before teleporting.&lt;br /&gt;
* Alchemists will generally allow you to take over if their homunculus' mob is getting big and they're taking a long time to kill it all, but ask first, and remember that giving up a mob is a courtesy and not an obligation. &lt;br /&gt;
&lt;br /&gt;
=== Techniques ===&lt;br /&gt;
&lt;br /&gt;
* Using a [item |id=1234 Moonlight Dagger}} in conjunction with [[Shield Reflect]] (or a High Orc Shield) is a very effective way to stretch out your SP, here.&lt;br /&gt;
* Even with a Moonlight Dagger equipped, most of these monsters will die to a very low level Grand Cross. Moonlight Dagger works with GC, so if you use a low enough level, you might actually end up earning more SP than it costs to cast.&lt;br /&gt;
* Teleporting around until you find a good mob may be faster than trying to make one.&lt;br /&gt;
* If you’re worried about Zenorcs and Steel Chonchons eating up valuable loot, drop a jellopy on the ground before you kill the Orc Skeletons, that way the looting monsters rush into place first.&lt;br /&gt;
* Orc Skeletons switch easily, and they can’t be Provoked. Fortunately, Shield Boomerang works just fine, so if the dungeon is crowded, whack everything you’re mobbing with a Shield Boomerang so it won’t switch if someone intercepts you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Niflheim =&lt;br /&gt;
&lt;br /&gt;
''6x-8x''&lt;br /&gt;
&lt;br /&gt;
The {{map |id=nif_fild2 Valley of Gyoll}} is a paradise for Grand Cross Crusaders and Paladins. Everything here is either [[Undead]] or [[Shadow]] element, and very weak to Grand Cross. It’s easy to get a good mob started, and everything gives good Base EXP, and moderately nice Job EXP. If you take the time to gather all the loot, you can make a good deal of money [[Overcharge|Overcharging]] it to NPCs, and there are also a couple of decent rares to be found. Due to the awkward layout of the map, the peculiar attack speeds and walking speeds of monsters here, and the fact that many monsters here can attack from 2-3 cells away, Niflheim requires a lot of mobbing talent to be best handled. [[Hunter|Hunters]] and crit [[Assassin|Assassins]] seem to like Niflheim too, and they can get angry if you drag your mob on them, so be very careful to [[Provoke]] everything in your mob so it won’t switch, and try to avoid crossing paths with them if you can. Many people stay in Niflheim all the way to 99, so it’s best to learn the ropes and find a couple of consistent leveling partners.&lt;br /&gt;
[edit] Important Gear:&lt;br /&gt;
&lt;br /&gt;
* Hell Shield ({{item |id=4136 Khalitzburg Card}})&lt;br /&gt;
* Teleport Accessory ({{item |id=4040 Creamy Card}})&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Great EXP&lt;br /&gt;
* Fun to mob, once you’ve got the hang of it&lt;br /&gt;
* Decent loot&lt;br /&gt;
* Everything dies to GC pretty easily: there are no annoying monsters on this map&lt;br /&gt;
* Because Niflheim spawns are all set to regular timers and spawn zones, it is usually predictable &lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* You’ll need a priest or plenty of pots&lt;br /&gt;
* Can get crowded, at times&lt;br /&gt;
* It’s a pain to get here, since you can’t save or warp anywhere nearby &lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
&lt;br /&gt;
* {{monster |id=1505 Loli Ruri}}: Fast moving and ASPD, very high damage, attacks from 3 cells away. Primary source of EXP.&lt;br /&gt;
* {{monster |id=1503 Gibbet}}: Easy to mob, low damage, dies quick.&lt;br /&gt;
* {{monster |id=1510 Heirozoist}}: Low EXP, but easy to mob and low damage.&lt;br /&gt;
* {{monster |id=1507 Bloody Murderer}}: High MDEF. Still dies pretty quickly (remember to Provoke for the extra damage).&lt;br /&gt;
* {{monster |id=1509 Lude}}: Weak. A mob of them spawns outside the entrance to town. Fun to destroy.&lt;br /&gt;
* {{monster |id=1504 Dullahan}}: Great job EXP, dies quickly, easy to mob. &lt;br /&gt;
&lt;br /&gt;
=== Leeching ===&lt;br /&gt;
&lt;br /&gt;
Not here.&lt;br /&gt;
&lt;br /&gt;
=== Courtesies ===&lt;br /&gt;
&lt;br /&gt;
* Provoke everything in your mob. Mob switching is annoying and dangerous.&lt;br /&gt;
* Do not intercept other mobbers, and do not drag your mob over other parties.&lt;br /&gt;
* If the mob gets out of hand, warn anyone nearby before you teleport.&lt;br /&gt;
* If you want to loot, make sure it is okay with your party. There is a lot of loot to stop for, and most people would rather keep going. &lt;br /&gt;
&lt;br /&gt;
=== Techniques ===&lt;br /&gt;
&lt;br /&gt;
* Because monsters here walk at varying speeds, it is important to zig-zag back and forth while mobbing, to keep things a uniform distance from you. This can be very difficult in narrow passages, such as the bridge across the middle.&lt;br /&gt;
* You can't Provoke Dullahans. Use [[Shield Boomerang]] or a level 1 [[Heal]] bomb.&lt;br /&gt;
* The topmost part of the right side of the map has a very large mob that spawns on a regular timer. Hitting that area regularly is a good way to get some very large &amp;quot;free&amp;quot; mobs.&lt;br /&gt;
* Many people prefer not to waste time walking across the bridge. Ask your party if they’d prefer to teleport to the other side once you’re finished on one side of the map.&lt;br /&gt;
* Niflheim eats SP very quickly. Be considerate to your party and don’t mob unless you have enough SP to kill it all. Don not forget that Grand Cross blinds [[Demon]] monsters: you can cast a low-level GC to blind the mob, then walk away to sit down and regen for a few moments while they can't see you.&lt;br /&gt;
* After killing everything in your mob except for Bloody Murderers, it is often a good idea to take them and start a new mob with them, instead of wasting SP finishing them off. Stretching Murderers out over two or three mobs saves SP, and since they’re not Demon type, they will not go blind when you GC them.&lt;br /&gt;
* Bloody Murderers and Loli Ruris have a nasty tendency to stack on the same cells as one another, lowering the number of times each Grand Cross hits each of them. Try to zig-zag as you mob and run the mob around in circles before jumping in the middle to cast Grand Cross. This will help loosen up the mob and keep monsters on different cells as they scramble around to catch up with you.&lt;br /&gt;
* Loli Ruris, Blood Murderers, and Dullahans attack from 3 cells away, so make sure you’re lined up horizontally or vertically with them before blowing SP on Grand Cross: your GC will miss altogether if the monster is positioned diagonally. If you’re missing something in your mob, take a few steps up, down, left, or right, and Provoke the monster again to draw it closer. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[edit] Geffen Guild Dungeon&lt;br /&gt;
&lt;br /&gt;
8x-9x&lt;br /&gt;
&lt;br /&gt;
Having access to Geffen Guild Dungeon is a huge privilege for Grand Cross Crusaders, as it is the epitome of mob leveling. GD requires either a Full Support priest to support you while you mob and then kill with Grand Cross, or a Magnus Exorcismus priest to destroy the mobs you build. Both are very acceptable means of leveling, but Grand Cross will eat through your SP very quickly, so finding an ME priest may be the better option for those who don't wish to regen.&lt;br /&gt;
[edit] Important Gear&lt;br /&gt;
&lt;br /&gt;
    * Evil Armor (Bathory Card)&lt;br /&gt;
    * Hell Shield (Khalitzburg Card)&lt;br /&gt;
    * Teleport Accessory (Creamy Card)&lt;br /&gt;
    * Fly Wings &lt;br /&gt;
&lt;br /&gt;
[edit] Pros&lt;br /&gt;
&lt;br /&gt;
    * Very good base EXP&lt;br /&gt;
    * Everything dies to Grand Cross or Magnus Exorcismus&lt;br /&gt;
    * Nonstop killing and mobbing &lt;br /&gt;
&lt;br /&gt;
[edit] Cons&lt;br /&gt;
&lt;br /&gt;
    * Job EXP does not match up to Base EXP&lt;br /&gt;
    * Loot is only valuable if you stop to pick it all up, and there is a lot of it. &lt;br /&gt;
&lt;br /&gt;
[edit] Monsters&lt;br /&gt;
&lt;br /&gt;
    * Zombie Master: Weakest monster in the dungeon, likes to Poison you and Brandish you away from where your priest is casting ME. Get against a wall before casting if you have a lot of these in your mob.&lt;br /&gt;
    * Mini Demon: Hardest monster to kill, and fairly painful, if you get too many of them in the mob.&lt;br /&gt;
    * Wraith Dead: Great, easy EXP.&lt;br /&gt;
    * Dark Lord: MvP, avoid. &lt;br /&gt;
&lt;br /&gt;
[edit] Leeching&lt;br /&gt;
&lt;br /&gt;
Not done frequently, but there are a couple good hiding places.&lt;br /&gt;
[edit] Courtesies&lt;br /&gt;
&lt;br /&gt;
    * The Guild Dungeon is a PvP area, so in addition to managing your mob and not interrupting other parties, make sure to watch carefully for other players casting AoE spells that could hurt or kill you. Understand when a mistake is a mistake, and don't try to exact revenge for an accident. Likewise, be careful to make sure the area is clear before casting Grand Cross, if that's how you are leveling. &lt;br /&gt;
&lt;br /&gt;
[edit] Techniques&lt;br /&gt;
&lt;br /&gt;
    * Remember: Guild Dungeons are PvP areas. If you have enemies or if your guild has caused trouble with another guild recently, you might be better off to avoid the risk of getting killed by an angry (or bored) member of another guild.&lt;br /&gt;
    * Bring Fly Wings, even if you have a Teleport accessory. If you're in the middle of a cast delay when the Dark Lord or an angry player shows up, you're going to want to be out of there as fast as possible.&lt;br /&gt;
    * The dark-element Jupitel Thunder that Mini Demons use can be entirely stopped by wearing Bathory-carded armor. Use this if you don't want to have to get against a wall to avoid being knocked out of the Magnus Exorcismus.&lt;br /&gt;
    * Wraith Deads like to Curse and Decrease Agility while you're trying to mob, so make sure your priest stays with you to undo the status effects before you get hit locked. The cursing skill can be also avoided by wearing Bathory-carded armor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] Thanatos&lt;br /&gt;
&lt;br /&gt;
8x-9x&lt;br /&gt;
&lt;br /&gt;
Thanatos Tower is arguably the fastest Base EXP outside of Labs, and almost certainly the fastest job EXP. Additionally, the very unusual style of leveling and challenging nature of the tower makes for a very entertaining large-party situation. There are 12 floors on Thanatos Tower, plus a boss floor for those who are daring (or stupid) enough to summon the MvP. Floors 1-6 are mostly inhabited by weaker monsters, with a couple of boss monsters thrown in to stir things up. It is common to teleport through the first 6 floors until you get to floor 7, where teleporting is disabled. Starting on floor 7, all the boss monsters from previous floors become the main ingredient: and that's where the fun begins.&lt;br /&gt;
&lt;br /&gt;
The Paladin makes a fantastic tank in Thanatos tower, for a good number of reasons. On top of the high HP, good gear, and tanking skills that make him valuable as a tank anywhere else, the Paladin also:&lt;br /&gt;
&lt;br /&gt;
    * Has a 50% immunity to Holy-element skills, thanks to the Faith skill&lt;br /&gt;
    * Is able to stop the Dame of Sentinel from Snatching with the Guard skill&lt;br /&gt;
    * Can frequently outrun monsters back to the party in the event he gets Snatched, thanks to the Peco&lt;br /&gt;
    * Can very easily handle mobs of Baronesses of Retribution with Grand Cross &lt;br /&gt;
&lt;br /&gt;
The author recommends leveling on floors 7 or 8, depending on the size and strength of the party. On floors 9 and higher, all monsters are set to very long spawn timers, so once the room has been cleared, the monsters do not respawn quickly enough to maintain a good EXP rate.&lt;br /&gt;
[edit] Important Gear&lt;br /&gt;
&lt;br /&gt;
    * Shield of Royal Guard (Alice Card)&lt;br /&gt;
          o If you do not have a Shield of Royal Guard, a Hell Shield (Khalitzburg Card) is the best alternative, since the Angel race-reduction card (Anubis Card) was never implemented.&lt;br /&gt;
          o NOTE: There is some indication that the Anubis Card may finally be implemented in update 11.3, when Marduks are replaced with Anubis in Sphinx 4f and 5f. [1] &lt;br /&gt;
    * Evil Armor (Bathory Card) &lt;br /&gt;
&lt;br /&gt;
[edit] Pros&lt;br /&gt;
&lt;br /&gt;
    * Fantastic Base and Job EXP&lt;br /&gt;
    * Entertaining and unusual means of leveling. Great for large parties. &lt;br /&gt;
&lt;br /&gt;
[edit] Cons&lt;br /&gt;
&lt;br /&gt;
    * Until new armor sets are patched in, there aren't many good drops in Thanatos Tower.&lt;br /&gt;
    * Getting to floors 7+ can be annoying, even if not time consuming. Particularly annoying if the party dies often.&lt;br /&gt;
    * Transcendent classes only &lt;br /&gt;
&lt;br /&gt;
[edit] Monsters&lt;br /&gt;
&lt;br /&gt;
    * Ancient Mimic and Death Word: Annoying, not the main source of EXP.&lt;br /&gt;
    * Baroness of Retribution: Very painful, dies quickly to GC.&lt;br /&gt;
    * Dame of Sentinel: Arguably the most dangerous monster in the tower, because she uses Snatch, and players cannot teleport back once Snatched.&lt;br /&gt;
    * Despero of Thanatos (Floor 7): High damage output, dies quickly to Storm Gust. Very painful crits.&lt;br /&gt;
    * Lady Solace: Low melee damage, but packs a nasty Grand Cross, and likes to Silence the tank. Keep away from the party.&lt;br /&gt;
    * Mistress of Shelter: Venom Dust can be annoying for players with low VIT, and she has some painful spells for weaker party members.&lt;br /&gt;
    * Odium of Thanatos (Floor 8): Extremely painful when furied, ranged attack, likes to switch to the Wizard, Sniper, or SD SinX. Keep Pneuma up on the entire party. &lt;br /&gt;
&lt;br /&gt;
[edit] Leeching&lt;br /&gt;
&lt;br /&gt;
Nearly impossible.&lt;br /&gt;
[edit] Techniques&lt;br /&gt;
&lt;br /&gt;
    * Baroness of Retribution is notorious for switching off the tank after casting Dark Grand Cross. Keep casting your own Grand Cross (even if only a level 1 GC) so that your GC is the first thing to hit it after it finishes casting its DGC. As long as you hit it first, it will stay on you.&lt;br /&gt;
    * Dame of Sentinel uses Snatch, and since you can't teleport on floors 7+, that is a very big deal. Safety Wall and Guard both block Snatch, but you should still make it a point to kill the Dame of Sentinel as quickly as possible. If your priest is in trouble or busy and cannot Safety Wall you, try to pull the Dame out of her own Safety Wall and use it instead.&lt;br /&gt;
    * Because the maps in Thanatos Tower are somewhat confined, and because of the awkward respawn timers, monsters will frequently spawn on or near the party. You and the other tanks should stand out in the open while your party members hug near walls and in corners, so that instant-spawns will switch to you and not a weaker party member.&lt;br /&gt;
    * In sticky situations, you need to make sure a priest is alive to cast Redemptio. If you have Sacrifice, now is a good time to use it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] Abyss Lake&lt;br /&gt;
&lt;br /&gt;
7x-9x&lt;br /&gt;
&lt;br /&gt;
Abyss Lake Dungeon is a very popular dungeon for large-party leveling, and a properly geared Crusader or Paladin can do a perfectly acceptable job as a mobber or tank. The third map is where the EXP is best, and teleporting all the way there is a frequent practice, even in very large parties. The dungeon is very mobby, so weaker parties should take it slow until they understand the dungeon.&lt;br /&gt;
[edit] Important Gear&lt;br /&gt;
&lt;br /&gt;
    * Dragoon Shield (Sky Petite Card)&lt;br /&gt;
    * Teleport Accessory (Creamy Card) &lt;br /&gt;
&lt;br /&gt;
[edit] Pros&lt;br /&gt;
&lt;br /&gt;
    * Very good base EXP&lt;br /&gt;
    * Intimidating as they may be, Dragons are very easy to tank with proper gears&lt;br /&gt;
    * Very high population, easy to mob &lt;br /&gt;
&lt;br /&gt;
[edit] Cons&lt;br /&gt;
&lt;br /&gt;
    * Bad Job EXP &lt;br /&gt;
&lt;br /&gt;
[edit] Monsters&lt;br /&gt;
&lt;br /&gt;
    * Acidus: The gold ones are the best EXP. Primary target.&lt;br /&gt;
    * Detardeurus: MvP, dangerous but slow. Sizable party can take it down.&lt;br /&gt;
    * Ferus and Ancient Mimic: Annoying, not the best source of EXP.&lt;br /&gt;
    * Hydrolancer: Summons a nasty mob. Kill for good drops.&lt;br /&gt;
    * Mimic: Very annoying, but good drops. &lt;br /&gt;
&lt;br /&gt;
[edit] Leeching&lt;br /&gt;
&lt;br /&gt;
Nearly impossible.&lt;br /&gt;
[edit] Techniques&lt;br /&gt;
&lt;br /&gt;
    * The green and red Ferus dragons like to push you around with Brandish Spear, and if they push you over another party member, the mob all switches. Try to pull against a wall to prevent this from happening. &lt;br /&gt;
&lt;br /&gt;
[edit] Odin's Temple&lt;br /&gt;
&lt;br /&gt;
7x-9x&lt;br /&gt;
&lt;br /&gt;
Odin's temple is one of few places where a high-level Crusader or Paladin can earn decent EXP without mobbing, and the somewhat fresh nature of the dungeon makes it a relaxing getaway from the mindless drag of Niflheim or Geffen Guild Dungeon. Unfortunately, Odin's Temple is not a good source of Job EXP, so it is better suited for Crusaders trying to get to 99 than for Paladins trying to earn important skills.&lt;br /&gt;
&lt;br /&gt;
All three maps in Odin's Temple are about the same, with varying spawn rates for Crusaders of different skill levels. Lower leveled Crusaders might want to visit Odin's Temple in a large-party situation, but it is also more than possible to level there with just a priest, as long as you avoid the holy-element Skeggiolds and focus on the Frus and Skoguls, which are very weak to Grand Cross.&lt;br /&gt;
[edit] Important Gear&lt;br /&gt;
&lt;br /&gt;
    * Hell Shield (Khalitzburg Card)&lt;br /&gt;
    * Teleport Accessory (Creamy Card) &lt;br /&gt;
&lt;br /&gt;
[edit] Pros&lt;br /&gt;
&lt;br /&gt;
    * A very different leveling experience that doesn't revolve around mobbing&lt;br /&gt;
    * Nice Base EXP &lt;br /&gt;
&lt;br /&gt;
[edit] Cons&lt;br /&gt;
&lt;br /&gt;
    * Can only be accessed from Hugel, which means you'll be taking the airship&lt;br /&gt;
    * Negligible Job EXP &lt;br /&gt;
&lt;br /&gt;
[edit] Monsters&lt;br /&gt;
&lt;br /&gt;
    * Frus and Skogul: Very weak to Grand Cross, moderate damage output, great base EXP. Primary target.&lt;br /&gt;
    * Plasma: Annoying. Avoid.&lt;br /&gt;
    * Skeggiolds: Immune to Grand Cross, and painful. Avoid.&lt;br /&gt;
    * Valkyrie and Randgris (MVP): Avoid. &lt;br /&gt;
&lt;br /&gt;
[edit] Leeching&lt;br /&gt;
&lt;br /&gt;
There are some nooks and crannies where a leecher could hide.&lt;br /&gt;
[edit] Courtesies&lt;br /&gt;
&lt;br /&gt;
    * Odin's Temple isn't a very busy place, and there isn't much to mob. Just be friendly if you do see another party here. &lt;br /&gt;
&lt;br /&gt;
[edit] Techniques&lt;br /&gt;
&lt;br /&gt;
    * Make sure your Priest keeps Ruwach up, and watch out for weird damage or Grimtooth. Skogul likes to cloak.&lt;br /&gt;
    * Avoid the Skeggiolds: they are immune to Grand Cross and pretty painful. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] Footnotes&lt;br /&gt;
&lt;br /&gt;
   1. ↑ Doddler's Future RO Wiki - 11.3 update indicates that the Anubis monster will be implemented.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Crusader_Leveling&amp;diff=4479</id>
		<title>Crusader Leveling</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Crusader_Leveling&amp;diff=4479"/>
		<updated>2007-09-30T20:46:06Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: Later I finish it... (old article of Ragnawiki =P)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is a guide on where and how to level [[Crusader|Crusaders]] and [[Paladin|Paladins]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glast Heim Chivalry 2 =&lt;br /&gt;
&lt;br /&gt;
''6x-9x; Grand Cross Crusader/Paladin''&lt;br /&gt;
&lt;br /&gt;
{{map |id=gl_knt02 Glast Heim Chivalry 2}} (short: '''Chiv''') is known all around Rune-Midgard as one of the wealthiest places to level, and the EXP is decent for mid-range characters, too. Leveling typically involves mobbing a small handful of Raydrics and Khalitzburgs, but high level characters (and low-level characters with priests) will also want to stop for the rarer monsters: Abysmal Knights, Bloody Knights, Mysteltainns, and Alice. Almost everything in Chiv drops {{item |id=985 Elunium}} at a high rate, which is a fantastic way to build up a steady income. The best part about Chiv, though, is that almost all the rares are worth a bundle: Raydric Card, Khalitzburg Card, Alice Card, Abysmal Knight Card, and Bloody Knight Card are all very, very valuable, and most of the monsters in Chiv drop slotted gears, ripe for upgrading with all the Elunium you are getting along the way. Chiv is a great way to learn the basics of mobbing for Grand Cross: it's not quite as simple as it looks, since you do not want your monsters to end up stacked on the same cell.&lt;br /&gt;
&lt;br /&gt;
=== Important Gear ===&lt;br /&gt;
&lt;br /&gt;
* Hell Shield ({{item |id=4136 Khalitzburg Card}}) or Cranial Shield [for Raydrics] ({{item |id=4058 Thara Frog Card}})&lt;br /&gt;
* Teleport Accessory ({{item |id=4040 Creamy Card}}) &lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Moderately easy&lt;br /&gt;
* Not too mobby&lt;br /&gt;
* Amazing loot &lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* May require a priest at low levels&lt;br /&gt;
* Eats SP fast when soloing &lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1163 Raydric}}: Fast, high damage, high ASPD, low DEF/HP. Main target.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1132 Khalitzburg}}: Slow, high damage, moderate ASPD, low DEF. Good EXP, but annoying to mob.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1276 Raydric Archer}}: Annoying. Avoid them.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1275 Alice}}: One on the map. Kill her: she drops nice rares.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1268 Bloody Knight}}: Very dangerous for low and midrange characters, even with a priest. Good rares.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1219 Abysmal Knight}}: Watch out for Brandish. Valuable card, good drops.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1203 Mysteltainn}}: Not too difficult, but be careful. Drops {{item |id=7297 Biotite}} frequently. &lt;br /&gt;
&lt;br /&gt;
=== Leeching ===&lt;br /&gt;
&lt;br /&gt;
There are a few places to hide.&lt;br /&gt;
&lt;br /&gt;
=== Courtesies ===&lt;br /&gt;
&lt;br /&gt;
* Don't loot other parties' drops. Duh.&lt;br /&gt;
* Don't intercept people fighting Abysmal Knights or Bloody Knights: they switch very easily. Stay far back and watch. &lt;br /&gt;
&lt;br /&gt;
=== Techniques ===&lt;br /&gt;
&lt;br /&gt;
* Khalitzburgs and Abysmal Knights move slowly. Take advantage of the fact that if monsters are still walking when they get hit by Grand Cross, they take up to four hits from Grand Cross, instead of three. Walk away from your target and cast Grand Cross before they catch up to you, timing it so they'll still be walking when GC hits them.&lt;br /&gt;
* Raydrics don't switch easily once they have locked on to someone. It's much easier to get them to switch while they are chasing their target than while they are attacking their target, so make sure your priest knows to keep moving when a Raydric locks on to them so that you can [[Provoke]] it off of them. If your priest gets hitlocked, try using [[Bash]] to stun the Raydrics, or [[Magnum Break]] to push them away, sometimes redirecting them at you (or, of course, just try to kill them all with GC). Your priest might also want to hotkey [[Status Recovery]]: a quick and easy way to get monsters off their backs.&lt;br /&gt;
* Khalitzburgs switch easily, and you can't Provoke [[Undead]] monsters. Use [[Shield Boomerang]] or a level 1 [[Heal]] bomb if you want them to stay on you.&lt;br /&gt;
* Bloody Knights and Mysteltainns attack from 3 cells away, so make sure you are lined up horizontally or vertically with them before blowing SP on Grand Cross: your GC will miss altogether if the Bloody Knight is positioned diagonally.&lt;br /&gt;
* Bloody Knights push you back, occasionally, so try to stand with your back against a wall. If your priest sprite lags during the push and is unable to heal you, you are in trouble.&lt;br /&gt;
* Abysmal Knights use Brandish Spear, and it can be very painful, even for midrange and high-level characters. Pneuma blocks Brandish, but even still, make sure your priest stays well out of range. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Dark Frames =&lt;br /&gt;
&lt;br /&gt;
''5x-8x''&lt;br /&gt;
&lt;br /&gt;
{{map |id= gl_in01 Glast Heim Towers}} (aka. '''GH Inside''' or '''Frames''') is fantastic job EXP for low-level Crusaders and Paladins trying to earn their leveling skills. Leveling takes place in one of four very small rooms (usually the room in the southeast corner of the map) and revolves around Dark Frame monsters that instantly respawn somewhere nearby in the room as soon as they're killed. Aside from Dark Frames, there are also Marionettes, Sageworms, and Ridewords that instantly respawn, but it is very common for a Rogue with the Snatch skill to snatch everything except for the Dark Frames to one of the other three rooms. As long as nobody goes to the other rooms and kills the snatched monsters, they will not respawn in the room from which they were taken, leaving nothing but Job-EXP-rich Dark Frames, fresh for the killing. Depending on your character's build and level, Frames can either be soloed or done with a tank. Leveling is most efficient when you are able keep circling around the room, stopping to kill a Dark Frame with one or two quick moves. Most frequently, Crusaders will either use [[Grand Cross]] or [[Bash]] (with the proper weapon and [[Lex Aeterna]]), while battle Paladins often use [[Rapid Smiting]] or [[Martyr's Reckoning]].&lt;br /&gt;
&lt;br /&gt;
=== Important Gear ===&lt;br /&gt;
&lt;br /&gt;
* Hell Shield ({{item |id=4136 Khalitzburg Card}})&lt;br /&gt;
* Teleport Accessory ({{item |id=4040 Creamy Card}}) &lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Great job EXP&lt;br /&gt;
* Easy enough for mid-level characters with appropriate gears to solo&lt;br /&gt;
* Nonstop leveling, no need to mob or regen frequently &lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Difficult if the room has not been &amp;quot;cleaned up&amp;quot; by a [[Snatch]] Rogue&lt;br /&gt;
* Occasionally crowded, KSing can be frequent if there are inconsiderate archer classes present &lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1260 Dark Frame}}: Great job EXP, moderate base EXP, high damage, high ASPD, low DEF, moderate MDEF. Primary target.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1195 Rideword}}: Very painful, hard to avoid or outrun. Snatch as soon as possible.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1143 Marionette}}: Slow moving, low damage, but annoying and not worth the EXP. Snatch.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1281 Sageworm}}: Non-aggressive. Low EXP, low damage. Snatch if they bother you. &lt;br /&gt;
&lt;br /&gt;
=== Leeching ===&lt;br /&gt;
&lt;br /&gt;
Plenty of great spots.&lt;br /&gt;
&lt;br /&gt;
=== Courtesies ===&lt;br /&gt;
&lt;br /&gt;
* Mobbing isn't the most efficient way to level, here. Occasionally, multiple Frames with instant-spawn on you: if you're using Grand Cross, that's not a bad thing. Just kill them off and move on.&lt;br /&gt;
* Try to avoid leveling here until you're able to kill Dark Frames quickly. There are only three Frames in most of the rooms, and if you can't kill one quickly, you're cutting everyone else's leveling down by a third.&lt;br /&gt;
* Do not kill Ridewords, Marionettes, or Sageworms in the other rooms, or they will respawn in the &amp;quot;cleaned up&amp;quot; room. &lt;br /&gt;
&lt;br /&gt;
=== Techniques ===&lt;br /&gt;
&lt;br /&gt;
* If the room is crowded, try to cooperate with the other parties: each party sticking to one portion of the room instead of running in circles around each other.&lt;br /&gt;
* Because the rooms are so small, Frames will frequently respawn very close to you: sometimes so close that your priest will not have time to intercept them. Fortunately, Dark Frames switch very easily. Stay very close to your priest, and if a Frame spawns on you, drag it onto your priest as quickly as you can. Remember not to Provoke until the Frame is attacking your priest, or else it will switch to you and will not switch back.&lt;br /&gt;
* If your Priest gets [[Stone|Stone Cursed]], try dragging a Frame on top of them to break the curse without waiting. It's important to always keep moving, here.&lt;br /&gt;
* Conserve your SP. Wait for [[Lex Aeterna]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Zenorcs =&lt;br /&gt;
&lt;br /&gt;
''4x-6x''&lt;br /&gt;
&lt;br /&gt;
{{map |id=orcsdun02 Orc Dungeon Lv.2}} (aka. '''OD2''', '''Zenorcs''' or '''Zens''') has lots of weak monsters that make mobbing a piece of cake for Grand Cross Crusaders and Paladins. Your two primary targets are Orc Skeletons and Zenorcs, but there are also Drainliars, Steel Chonchons, and the occasional Orc Archer. Orc Skeletons are aggressive, while Zenorcs are looters, so the common technique is to gather a mob of Orc Skeletons, then drag it into an area where there are many Zenorcs. After killing the Orc Skeletons, the Zenorcs will rush in to gather the loot spread out around you, leaving them vulnerable to your next GC.&lt;br /&gt;
&lt;br /&gt;
=== Important Gear ===&lt;br /&gt;
&lt;br /&gt;
* Cranial Shield ({{item |id=4058 Thara Frog Card}})&lt;br /&gt;
* Teleport Accessory ({{item |id=4040 Creamy Card}}) &lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Very easy to get a good mob started&lt;br /&gt;
* Easy enough for low-level characters with appropriate gears to solo&lt;br /&gt;
* No dangerous surprises to watch out for&lt;br /&gt;
* Easy to get to &lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Occasionally crowded (popular with alchemists for leveling homunculi), and certain classes are irritated by the mobbing &lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1152 Orc Skeleton}}: Moderately fast moving, aggressive, mediocre damage and ASPD. Fun to mob.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1177 Zenorc}}: Very fast moving speed, mediocre damage, looters. Lower levels might want to avoid these because of their higher HP and ASPD.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1111 Drainliar}}: Slow moving. Moderate EXP if you get a handful in your mob, or you can just leave them behind.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1189 Orc Archer}}: Annoying while trying to mob, but very weak and slow. Not very many on the map, so don't worry too much about them.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1042 Steel Chonchon}}: Looters, non-aggressive, very weak. &lt;br /&gt;
&lt;br /&gt;
=== Leeching ===&lt;br /&gt;
&lt;br /&gt;
Not very easily, but you might be able to find a nook or cranny.&lt;br /&gt;
&lt;br /&gt;
=== Courtesies ===&lt;br /&gt;
&lt;br /&gt;
* Don't drag your mob over another player. Likewise, don't try to intercept someone who's mobbing in order to switch their mob onto you.&lt;br /&gt;
* Although Zenorcs are not aggressive, it is common courtesy to treat Zenorcs swarming around someone as part of their mob. Killing something nearby or dropping items to draw the Zenorcs to you is not generally appreciated.&lt;br /&gt;
* If your mob gets out of hand, make sure you're not about to drop them on a nearby player before teleporting.&lt;br /&gt;
* Alchemists will generally allow you to take over if their homunculus' mob is getting big and they're taking a long time to kill it all, but ask first, and remember that giving up a mob is a courtesy and not an obligation. &lt;br /&gt;
&lt;br /&gt;
=== Techniques ===&lt;br /&gt;
&lt;br /&gt;
* Using a [item |id=1234 Moonlight Dagger}} in conjunction with [[Shield Reflect]] (or a High Orc Shield) is a very effective way to stretch out your SP, here.&lt;br /&gt;
* Even with a Moonlight Dagger equipped, most of these monsters will die to a very low level Grand Cross. Moonlight Dagger works with GC, so if you use a low enough level, you might actually end up earning more SP than it costs to cast.&lt;br /&gt;
* Teleporting around until you find a good mob may be faster than trying to make one.&lt;br /&gt;
* If you’re worried about Zenorcs and Steel Chonchons eating up valuable loot, drop a jellopy on the ground before you kill the Orc Skeletons, that way the looting monsters rush into place first.&lt;br /&gt;
* Orc Skeletons switch easily, and they can’t be Provoked. Fortunately, Shield Boomerang works just fine, so if the dungeon is crowded, whack everything you’re mobbing with a Shield Boomerang so it won’t switch if someone intercepts you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Niflheim =&lt;br /&gt;
&lt;br /&gt;
''6x-8x''&lt;br /&gt;
&lt;br /&gt;
The {{map |id=nif_fild2 Valley of Gyoll}} is a paradise for Grand Cross Crusaders and Paladins. Everything here is either [[Undead]] or [[Shadow]] element, and very weak to Grand Cross. It’s easy to get a good mob started, and everything gives good Base EXP, and moderately nice Job EXP. If you take the time to gather all the loot, you can make a good deal of money [[Overcharge|Overcharging]] it to NPCs, and there are also a couple of decent rares to be found. Due to the awkward layout of the map, the peculiar attack speeds and walking speeds of monsters here, and the fact that many monsters here can attack from 2-3 cells away, Niflheim requires a lot of mobbing talent to be best handled. [[Hunter|Hunters]] and crit [[Assassin|Assassins]] seem to like Niflheim too, and they can get angry if you drag your mob on them, so be very careful to [[Provoke]] everything in your mob so it won’t switch, and try to avoid crossing paths with them if you can. Many people stay in Niflheim all the way to 99, so it’s best to learn the ropes and find a couple of consistent leveling partners.&lt;br /&gt;
[edit] Important Gear:&lt;br /&gt;
&lt;br /&gt;
* Hell Shield ({{item |id=4136 Khalitzburg Card}})&lt;br /&gt;
* Teleport Accessory ({{item |id=4040 Creamy Card}})&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Great EXP&lt;br /&gt;
* Fun to mob, once you’ve got the hang of it&lt;br /&gt;
* Decent loot&lt;br /&gt;
* Everything dies to GC pretty easily: there are no annoying monsters on this map&lt;br /&gt;
* Because Niflheim spawns are all set to regular timers and spawn zones, it is usually predictable &lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* You’ll need a priest or plenty of pots&lt;br /&gt;
* Can get crowded, at times&lt;br /&gt;
* It’s a pain to get here, since you can’t save or warp anywhere nearby &lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1505 Loli Ruri}}: Fast moving and ASPD, very high damage, attacks from 3 cells away. Primary source of EXP.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1503 Gibbet}}: Easy to mob, low damage, dies quick.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1510 Heirozoist}}: Low EXP, but easy to mob and low damage.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1507 Bloody Murderer}}: High MDEF. Still dies pretty quickly (remember to Provoke for the extra damage).&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1509 Lude}}: Weak. A mob of them spawns outside the entrance to town. Fun to destroy.&lt;br /&gt;
* {{plainlink |url=http://rode.doddlercon.com/db/monster/view.php?monster=1504 Dullahan}}: Great job EXP, dies quickly, easy to mob. &lt;br /&gt;
&lt;br /&gt;
=== Leeching ===&lt;br /&gt;
&lt;br /&gt;
Not here.&lt;br /&gt;
&lt;br /&gt;
=== Courtesies ===&lt;br /&gt;
&lt;br /&gt;
* Provoke everything in your mob. Mob switching is annoying and dangerous.&lt;br /&gt;
* Do not intercept other mobbers, and do not drag your mob over other parties.&lt;br /&gt;
* If the mob gets out of hand, warn anyone nearby before you teleport.&lt;br /&gt;
* If you want to loot, make sure it is okay with your party. There is a lot of loot to stop for, and most people would rather keep going. &lt;br /&gt;
&lt;br /&gt;
=== Techniques ===&lt;br /&gt;
&lt;br /&gt;
* Because monsters here walk at varying speeds, it is important to zig-zag back and forth while mobbing, to keep things a uniform distance from you. This can be very difficult in narrow passages, such as the bridge across the middle.&lt;br /&gt;
* You can't Provoke Dullahans. Use [[Shield Boomerang]] or a level 1 [[Heal]] bomb.&lt;br /&gt;
* The topmost part of the right side of the map has a very large mob that spawns on a regular timer. Hitting that area regularly is a good way to get some very large &amp;quot;free&amp;quot; mobs.&lt;br /&gt;
* Many people prefer not to waste time walking across the bridge. Ask your party if they’d prefer to teleport to the other side once you’re finished on one side of the map.&lt;br /&gt;
* Niflheim eats SP very quickly. Be considerate to your party and don’t mob unless you have enough SP to kill it all. Don not forget that Grand Cross blinds [[Demon]] monsters: you can cast a low-level GC to blind the mob, then walk away to sit down and regen for a few moments while they can't see you.&lt;br /&gt;
* After killing everything in your mob except for Bloody Murderers, it is often a good idea to take them and start a new mob with them, instead of wasting SP finishing them off. Stretching Murderers out over two or three mobs saves SP, and since they’re not Demon type, they will not go blind when you GC them.&lt;br /&gt;
* Bloody Murderers and Loli Ruris have a nasty tendency to stack on the same cells as one another, lowering the number of times each Grand Cross hits each of them. Try to zig-zag as you mob and run the mob around in circles before jumping in the middle to cast Grand Cross. This will help loosen up the mob and keep monsters on different cells as they scramble around to catch up with you.&lt;br /&gt;
* Loli Ruris, Blood Murderers, and Dullahans attack from 3 cells away, so make sure you’re lined up horizontally or vertically with them before blowing SP on Grand Cross: your GC will miss altogether if the monster is positioned diagonally. If you’re missing something in your mob, take a few steps up, down, left, or right, and Provoke the monster again to draw it closer. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[edit] Geffen Guild Dungeon&lt;br /&gt;
&lt;br /&gt;
8x-9x&lt;br /&gt;
&lt;br /&gt;
Having access to Geffen Guild Dungeon is a huge privilege for Grand Cross Crusaders, as it is the epitome of mob leveling. GD requires either a Full Support priest to support you while you mob and then kill with Grand Cross, or a Magnus Exorcismus priest to destroy the mobs you build. Both are very acceptable means of leveling, but Grand Cross will eat through your SP very quickly, so finding an ME priest may be the better option for those who don't wish to regen.&lt;br /&gt;
[edit] Important Gear&lt;br /&gt;
&lt;br /&gt;
    * Evil Armor (Bathory Card)&lt;br /&gt;
    * Hell Shield (Khalitzburg Card)&lt;br /&gt;
    * Teleport Accessory (Creamy Card)&lt;br /&gt;
    * Fly Wings &lt;br /&gt;
&lt;br /&gt;
[edit] Pros&lt;br /&gt;
&lt;br /&gt;
    * Very good base EXP&lt;br /&gt;
    * Everything dies to Grand Cross or Magnus Exorcismus&lt;br /&gt;
    * Nonstop killing and mobbing &lt;br /&gt;
&lt;br /&gt;
[edit] Cons&lt;br /&gt;
&lt;br /&gt;
    * Job EXP does not match up to Base EXP&lt;br /&gt;
    * Loot is only valuable if you stop to pick it all up, and there is a lot of it. &lt;br /&gt;
&lt;br /&gt;
[edit] Monsters&lt;br /&gt;
&lt;br /&gt;
    * Zombie Master: Weakest monster in the dungeon, likes to Poison you and Brandish you away from where your priest is casting ME. Get against a wall before casting if you have a lot of these in your mob.&lt;br /&gt;
    * Mini Demon: Hardest monster to kill, and fairly painful, if you get too many of them in the mob.&lt;br /&gt;
    * Wraith Dead: Great, easy EXP.&lt;br /&gt;
    * Dark Lord: MvP, avoid. &lt;br /&gt;
&lt;br /&gt;
[edit] Leeching&lt;br /&gt;
&lt;br /&gt;
Not done frequently, but there are a couple good hiding places.&lt;br /&gt;
[edit] Courtesies&lt;br /&gt;
&lt;br /&gt;
    * The Guild Dungeon is a PvP area, so in addition to managing your mob and not interrupting other parties, make sure to watch carefully for other players casting AoE spells that could hurt or kill you. Understand when a mistake is a mistake, and don't try to exact revenge for an accident. Likewise, be careful to make sure the area is clear before casting Grand Cross, if that's how you are leveling. &lt;br /&gt;
&lt;br /&gt;
[edit] Techniques&lt;br /&gt;
&lt;br /&gt;
    * Remember: Guild Dungeons are PvP areas. If you have enemies or if your guild has caused trouble with another guild recently, you might be better off to avoid the risk of getting killed by an angry (or bored) member of another guild.&lt;br /&gt;
    * Bring Fly Wings, even if you have a Teleport accessory. If you're in the middle of a cast delay when the Dark Lord or an angry player shows up, you're going to want to be out of there as fast as possible.&lt;br /&gt;
    * The dark-element Jupitel Thunder that Mini Demons use can be entirely stopped by wearing Bathory-carded armor. Use this if you don't want to have to get against a wall to avoid being knocked out of the Magnus Exorcismus.&lt;br /&gt;
    * Wraith Deads like to Curse and Decrease Agility while you're trying to mob, so make sure your priest stays with you to undo the status effects before you get hit locked. The cursing skill can be also avoided by wearing Bathory-carded armor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] Thanatos&lt;br /&gt;
&lt;br /&gt;
8x-9x&lt;br /&gt;
&lt;br /&gt;
Thanatos Tower is arguably the fastest Base EXP outside of Labs, and almost certainly the fastest job EXP. Additionally, the very unusual style of leveling and challenging nature of the tower makes for a very entertaining large-party situation. There are 12 floors on Thanatos Tower, plus a boss floor for those who are daring (or stupid) enough to summon the MvP. Floors 1-6 are mostly inhabited by weaker monsters, with a couple of boss monsters thrown in to stir things up. It is common to teleport through the first 6 floors until you get to floor 7, where teleporting is disabled. Starting on floor 7, all the boss monsters from previous floors become the main ingredient: and that's where the fun begins.&lt;br /&gt;
&lt;br /&gt;
The Paladin makes a fantastic tank in Thanatos tower, for a good number of reasons. On top of the high HP, good gear, and tanking skills that make him valuable as a tank anywhere else, the Paladin also:&lt;br /&gt;
&lt;br /&gt;
    * Has a 50% immunity to Holy-element skills, thanks to the Faith skill&lt;br /&gt;
    * Is able to stop the Dame of Sentinel from Snatching with the Guard skill&lt;br /&gt;
    * Can frequently outrun monsters back to the party in the event he gets Snatched, thanks to the Peco&lt;br /&gt;
    * Can very easily handle mobs of Baronesses of Retribution with Grand Cross &lt;br /&gt;
&lt;br /&gt;
The author recommends leveling on floors 7 or 8, depending on the size and strength of the party. On floors 9 and higher, all monsters are set to very long spawn timers, so once the room has been cleared, the monsters do not respawn quickly enough to maintain a good EXP rate.&lt;br /&gt;
[edit] Important Gear&lt;br /&gt;
&lt;br /&gt;
    * Shield of Royal Guard (Alice Card)&lt;br /&gt;
          o If you do not have a Shield of Royal Guard, a Hell Shield (Khalitzburg Card) is the best alternative, since the Angel race-reduction card (Anubis Card) was never implemented.&lt;br /&gt;
          o NOTE: There is some indication that the Anubis Card may finally be implemented in update 11.3, when Marduks are replaced with Anubis in Sphinx 4f and 5f. [1] &lt;br /&gt;
    * Evil Armor (Bathory Card) &lt;br /&gt;
&lt;br /&gt;
[edit] Pros&lt;br /&gt;
&lt;br /&gt;
    * Fantastic Base and Job EXP&lt;br /&gt;
    * Entertaining and unusual means of leveling. Great for large parties. &lt;br /&gt;
&lt;br /&gt;
[edit] Cons&lt;br /&gt;
&lt;br /&gt;
    * Until new armor sets are patched in, there aren't many good drops in Thanatos Tower.&lt;br /&gt;
    * Getting to floors 7+ can be annoying, even if not time consuming. Particularly annoying if the party dies often.&lt;br /&gt;
    * Transcendent classes only &lt;br /&gt;
&lt;br /&gt;
[edit] Monsters&lt;br /&gt;
&lt;br /&gt;
    * Ancient Mimic and Death Word: Annoying, not the main source of EXP.&lt;br /&gt;
    * Baroness of Retribution: Very painful, dies quickly to GC.&lt;br /&gt;
    * Dame of Sentinel: Arguably the most dangerous monster in the tower, because she uses Snatch, and players cannot teleport back once Snatched.&lt;br /&gt;
    * Despero of Thanatos (Floor 7): High damage output, dies quickly to Storm Gust. Very painful crits.&lt;br /&gt;
    * Lady Solace: Low melee damage, but packs a nasty Grand Cross, and likes to Silence the tank. Keep away from the party.&lt;br /&gt;
    * Mistress of Shelter: Venom Dust can be annoying for players with low VIT, and she has some painful spells for weaker party members.&lt;br /&gt;
    * Odium of Thanatos (Floor 8): Extremely painful when furied, ranged attack, likes to switch to the Wizard, Sniper, or SD SinX. Keep Pneuma up on the entire party. &lt;br /&gt;
&lt;br /&gt;
[edit] Leeching&lt;br /&gt;
&lt;br /&gt;
Nearly impossible.&lt;br /&gt;
[edit] Techniques&lt;br /&gt;
&lt;br /&gt;
    * Baroness of Retribution is notorious for switching off the tank after casting Dark Grand Cross. Keep casting your own Grand Cross (even if only a level 1 GC) so that your GC is the first thing to hit it after it finishes casting its DGC. As long as you hit it first, it will stay on you.&lt;br /&gt;
    * Dame of Sentinel uses Snatch, and since you can't teleport on floors 7+, that is a very big deal. Safety Wall and Guard both block Snatch, but you should still make it a point to kill the Dame of Sentinel as quickly as possible. If your priest is in trouble or busy and cannot Safety Wall you, try to pull the Dame out of her own Safety Wall and use it instead.&lt;br /&gt;
    * Because the maps in Thanatos Tower are somewhat confined, and because of the awkward respawn timers, monsters will frequently spawn on or near the party. You and the other tanks should stand out in the open while your party members hug near walls and in corners, so that instant-spawns will switch to you and not a weaker party member.&lt;br /&gt;
    * In sticky situations, you need to make sure a priest is alive to cast Redemptio. If you have Sacrifice, now is a good time to use it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] Abyss Lake&lt;br /&gt;
&lt;br /&gt;
7x-9x&lt;br /&gt;
&lt;br /&gt;
Abyss Lake Dungeon is a very popular dungeon for large-party leveling, and a properly geared Crusader or Paladin can do a perfectly acceptable job as a mobber or tank. The third map is where the EXP is best, and teleporting all the way there is a frequent practice, even in very large parties. The dungeon is very mobby, so weaker parties should take it slow until they understand the dungeon.&lt;br /&gt;
[edit] Important Gear&lt;br /&gt;
&lt;br /&gt;
    * Dragoon Shield (Sky Petite Card)&lt;br /&gt;
    * Teleport Accessory (Creamy Card) &lt;br /&gt;
&lt;br /&gt;
[edit] Pros&lt;br /&gt;
&lt;br /&gt;
    * Very good base EXP&lt;br /&gt;
    * Intimidating as they may be, Dragons are very easy to tank with proper gears&lt;br /&gt;
    * Very high population, easy to mob &lt;br /&gt;
&lt;br /&gt;
[edit] Cons&lt;br /&gt;
&lt;br /&gt;
    * Bad Job EXP &lt;br /&gt;
&lt;br /&gt;
[edit] Monsters&lt;br /&gt;
&lt;br /&gt;
    * Acidus: The gold ones are the best EXP. Primary target.&lt;br /&gt;
    * Detardeurus: MvP, dangerous but slow. Sizable party can take it down.&lt;br /&gt;
    * Ferus and Ancient Mimic: Annoying, not the best source of EXP.&lt;br /&gt;
    * Hydrolancer: Summons a nasty mob. Kill for good drops.&lt;br /&gt;
    * Mimic: Very annoying, but good drops. &lt;br /&gt;
&lt;br /&gt;
[edit] Leeching&lt;br /&gt;
&lt;br /&gt;
Nearly impossible.&lt;br /&gt;
[edit] Techniques&lt;br /&gt;
&lt;br /&gt;
    * The green and red Ferus dragons like to push you around with Brandish Spear, and if they push you over another party member, the mob all switches. Try to pull against a wall to prevent this from happening. &lt;br /&gt;
&lt;br /&gt;
[edit] Odin's Temple&lt;br /&gt;
&lt;br /&gt;
7x-9x&lt;br /&gt;
&lt;br /&gt;
Odin's temple is one of few places where a high-level Crusader or Paladin can earn decent EXP without mobbing, and the somewhat fresh nature of the dungeon makes it a relaxing getaway from the mindless drag of Niflheim or Geffen Guild Dungeon. Unfortunately, Odin's Temple is not a good source of Job EXP, so it is better suited for Crusaders trying to get to 99 than for Paladins trying to earn important skills.&lt;br /&gt;
&lt;br /&gt;
All three maps in Odin's Temple are about the same, with varying spawn rates for Crusaders of different skill levels. Lower leveled Crusaders might want to visit Odin's Temple in a large-party situation, but it is also more than possible to level there with just a priest, as long as you avoid the holy-element Skeggiolds and focus on the Frus and Skoguls, which are very weak to Grand Cross.&lt;br /&gt;
[edit] Important Gear&lt;br /&gt;
&lt;br /&gt;
    * Hell Shield (Khalitzburg Card)&lt;br /&gt;
    * Teleport Accessory (Creamy Card) &lt;br /&gt;
&lt;br /&gt;
[edit] Pros&lt;br /&gt;
&lt;br /&gt;
    * A very different leveling experience that doesn't revolve around mobbing&lt;br /&gt;
    * Nice Base EXP &lt;br /&gt;
&lt;br /&gt;
[edit] Cons&lt;br /&gt;
&lt;br /&gt;
    * Can only be accessed from Hugel, which means you'll be taking the airship&lt;br /&gt;
    * Negligible Job EXP &lt;br /&gt;
&lt;br /&gt;
[edit] Monsters&lt;br /&gt;
&lt;br /&gt;
    * Frus and Skogul: Very weak to Grand Cross, moderate damage output, great base EXP. Primary target.&lt;br /&gt;
    * Plasma: Annoying. Avoid.&lt;br /&gt;
    * Skeggiolds: Immune to Grand Cross, and painful. Avoid.&lt;br /&gt;
    * Valkyrie and Randgris (MVP): Avoid. &lt;br /&gt;
&lt;br /&gt;
[edit] Leeching&lt;br /&gt;
&lt;br /&gt;
There are some nooks and crannies where a leecher could hide.&lt;br /&gt;
[edit] Courtesies&lt;br /&gt;
&lt;br /&gt;
    * Odin's Temple isn't a very busy place, and there isn't much to mob. Just be friendly if you do see another party here. &lt;br /&gt;
&lt;br /&gt;
[edit] Techniques&lt;br /&gt;
&lt;br /&gt;
    * Make sure your Priest keeps Ruwach up, and watch out for weird damage or Grimtooth. Skogul likes to cloak.&lt;br /&gt;
    * Avoid the Skeggiolds: they are immune to Grand Cross and pretty painful. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] Footnotes&lt;br /&gt;
&lt;br /&gt;
   1. ↑ Doddler's Future RO Wiki - 11.3 update indicates that the Anubis monster will be implemented.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Template:Map&amp;diff=4478</id>
		<title>Template:Map</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Template:Map&amp;diff=4478"/>
		<updated>2007-09-30T20:21:45Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: Right link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{plainlink |url=http://rode.doddlercon.com/db/map/view.php?map={{{id}}} }}[[Category:Database Linking]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This template serves the purpose of shortening linkings to [http://rode.doddlercon.com/db/map/view.php? R.O.D.E View Map] for the ease of article overview when editing and consistency.&lt;br /&gt;
&lt;br /&gt;
====Usage====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{map |id=&amp;lt;/nowiki&amp;gt;''&amp;lt;id&amp;gt;''&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;''&amp;lt;name&amp;gt;''&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Example !! Output&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;nowiki&amp;gt;{{map |id=&amp;lt;/nowiki&amp;gt;yuno_fild08&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;Kiel Hyre Academy&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; || {{map |id=yuno_fild08 Kiel Hyre Academy}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;nowiki&amp;gt;{{map |id=&amp;lt;/nowiki&amp;gt;c_tower3&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;Clock Tower 3F&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; || {{map |id=c_tower3 Clock Tower 3F}}&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fields====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
 | id || The name of the map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Template: Item]]&lt;br /&gt;
*[[Template: Monster]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates|Map]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
		
	</entry>
</feed>