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	<id>https://xellie.com/RO/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hellion</id>
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	<updated>2026-04-21T23:38:15Z</updated>
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	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Talk:Status_Effects&amp;diff=8565</id>
		<title>Talk:Status Effects</title>
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		<updated>2007-12-28T05:17:48Z</updated>

		<summary type="html">&lt;p&gt;Hellion: /* Copied Info from RODatazone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Copied Info from RODatazone ==&lt;br /&gt;
''True or not?''&lt;br /&gt;
&lt;br /&gt;
Blind&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': Chirping sound indicates success, but no outward sign&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': BaseChance*(97-INT-LUK/3)/100 %&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration''': 30 - BaseLevel/10 - Int/15 seconds &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;del&amp;gt;(15 seconds minimum)&amp;lt;/del&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': Green Potion, Panacea&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': Cure&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': Geek Glasses (15%), Glasses (15%), Martin Card (20%), Purple Sunglasses (10%), Sunglasses (5%)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': Blinker, Deviruchi Card&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': While Blind, the targets flee and hit are reduced by &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;del&amp;gt;25%&amp;lt;/del&amp;gt; 33%&amp;lt;/span&amp;gt; each. The sight range of a monster becomes 1 tile while Blind, although they can still react to attacks and spell casting normally and looters can still loot. The sight range of a player becomes 10 tiles while Blind. Some objects on the screen will become very dark for the player.&amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Chaos&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': See effect&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': Unknown&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration''': Unknown&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': Green Potion, Panacea&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': Giearth Card&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': Some people have equated this effect with the Hallucination skill of some monsters. I do not know the truth behind this. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Curse&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': Turns red and the spectre of the grim reaper hangs over the target&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': LUK helps, formula unknown.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration''': VIT helps, formula unknown.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': Holy Water, Panacea&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': Bless&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': Headset (10%), Ear Muffs (10%)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': ATK -25%, LUK = 0, Decreased Walking Speed. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Frozen&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': Frozen solid in a chunk of ice&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': BaseChance*(97 - MDEF - LUK/3)/100 %&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration''': BaseDuration*(1-MDEF/100) or until hit and damaged&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': Status Recovery&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': Megalodon Card (20%)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': Marc Card&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': While Frozen, the target is unable to do anything, attacks automatically hit them, they become Water1 element, they receive -50% DEF and +25% MDEF. Lex Aeterna and Steal cannot be used on the target. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Poison&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': Target turns purple&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': BaseChance*(100(?)-VIT-LUK/5)/100 %&amp;lt;br/&amp;gt;&lt;br /&gt;
(Note: For full immunity from poison, at least 100 vit is needed. Luk is still undetermined, as I've tested at 97vit/37luk (no poison), 98vit/10luk (poison), and 99vit/12luk(poison). At a minimum, luk plays a factor of at least luk/12.33, but appears to be random at times.)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration (vs Monster)''': 10-30 seconds (reduced by VIT, LUK)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration (vs Player)''': 5-60 seconds (reduced by VIT, LUK)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': Green Herb, Green Potion, Panacea&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': Detoxify&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': Gas Mask (30%), Ghoul Card (20%), Oxygen Mask (20%)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;del&amp;gt;Argiope Card (damage immunity, not effect immunity)&amp;lt;/del&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': -25% DEF and lose 3% of MaxHP every 3 seconds unless that would cause HP to drop below 25% of MaxHP. Entire screen turns purple for the poisoned individual. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Silence&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': /... emotion appears intermittently above head of target&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': BaseChance*(97-VIT-LUK/3)/100 %&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration''': BaseDuration*(100-VIT)/100 seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': Green Potion, Panacea&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': Cure&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': Flu Mask (10%), Gangster Mask (15%), Stainer Card (20%)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': Marduk Card&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': The Silence effect stops the use of all non-passive skills. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sleep&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': ZZzz graphics appear above head of target&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': BaseChance*(97-INT-LUK/3)/100 %&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration''': ~30 seconds (or until hit and damaged)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': Status Recovery&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': Coco Card (20%)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': Nightmare Card&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': The target of the Sleep effect cannot do anything, attacks automatically hit them and the chance of a them taking a Critical is doubled. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone Curse&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': Target turns black&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': BaseChance*(97-INT-LUK/3)/100 %&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration''': 17-MDEF/20 seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': Status Recovery&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': Munak Card (15%), Argos Card (20%)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': Medusa Card (NYI?)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': While Stone Cursed, the target is unable to do anything, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;del&amp;gt;attacks automatically hit them&amp;lt;/del&amp;gt;&amp;lt;/span&amp;gt; they become Earth1 element, they receive -50% DEF and +25% MDEF, 1% of Max HP is lost every 5 seconds unless that would cause HP to drop below 25% of MaxHP. Lex Aeterna and Steal cannot be used on the target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;del&amp;gt;NOTE: There appears to be a bug with Stone Curse at the moment.&amp;lt;/del&amp;gt;&amp;lt;/span&amp;gt; A Stone Cursed player can still dodge hits normally. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Stun&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': Stars circles the targets head&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': BaseChance*(97-VIT-LUK/3)/100 %&amp;lt;br/&amp;gt;&lt;br /&gt;
(Note: I've received reports that 97 vit does not guarantee immunity to stun. The highest vit/luk combination I've heard of and still being able to get stunned is 98 vit with 10 luk. Even if luk were to have a reduction of luk/5, that should still be 100% immunity. Will test at a later date.)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration: 3*(97-VIT-LUK/3) /100) seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': Status Recovery&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Stalatic Golem Card (20%)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': Orc Hero Card&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': While Stunned, the target is unable to do anything and attacks automatically hit them. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
--[[User:Resplendent|Resplendent]] 16:39, 24 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
I've made some changes in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt; to things i know are quite wrong. --[[User:Biochemistness-76|Biochemistness-76]] 17:24, 24 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
About Coma: Is it true?, that Bathory card grants effect immunity? [[User:Hellion|Hellion]] 22:17, 27 December 2007 (MST)&lt;/div&gt;</summary>
		<author><name>Hellion</name></author>
		
	</entry>
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