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	<id>https://xellie.com/RO/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Frost</id>
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	<updated>2026-04-21T04:20:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Enchant_Deadly_Poison&amp;diff=21693</id>
		<title>Enchant Deadly Poison</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Enchant_Deadly_Poison&amp;diff=21693"/>
		<updated>2010-04-20T16:48:08Z</updated>

		<summary type="html">&lt;p&gt;Frost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = Assassin Cross&lt;br /&gt;
| type = Supportive&lt;br /&gt;
| levels = 5 (Selectable)&lt;br /&gt;
| prereqs = ([[Assassin Cross]]) [[Create Deadly Poison]] Lv. 1&lt;br /&gt;
| spcost = 50 + (Skill Level*10)&lt;br /&gt;
| time = None&lt;br /&gt;
| delay = 2 seconds&lt;br /&gt;
| duration = 35 + (Skill Level*5)&lt;br /&gt;
| target = Self&lt;br /&gt;
| catalyst = {{item |id=678 Poison Bottle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This skill consumes one {{item |id=678 Poison Bottle}} (created with the [[Create Deadly Poison]] skill), and enchants a weapon with deadly poison to increase its damage potential. This skill does not change the weapon's attack property. Skill level affects damage increase, duration and SP consumption. There is a chance to cause a more severe version of the poison status effect on enemies as you deal damage with all levels of this skill. This poisoning aspect of the skill does not work against boss protocol monsters, as they are immune to status effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Level !! Damage (%) !! Duration (sec) !! SP Cost &lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| 200 || 40 || 60 &lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| 250 || 45 || 70 &lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| 300 || 50 || 80 &lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| 350 || 55 || 90 &lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
| 400 || 60 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* EDP does NOT change the wielder's Weapon Element to Poison. &lt;br /&gt;
* EDP is the signature skill of the Melee Assassin Cross. This skill puts a SinX in good chances with almost any MVP. In PvP or WoE it nearly ensures you will take out your target unless taken out first. In WoE it makes you a complete beast at breaking an emp, as if Sins were not good enough before. Katar, Dagger or even most Skill-based SinX can use this skill alone to take their characters to a whole new level.&lt;br /&gt;
* EDP cannot be dispelled by the Sage's skill [[Dispell]].&lt;br /&gt;
* The poison effect that can be caused on enemies while this skill is active depletes HP significantly faster than regular poison, but cannot drain a target's HP below 1/4th health (in the red). This poison effect also cannot be cured with Detoxify, Green Herbs, Green Potions, or Panacea.&lt;/div&gt;</summary>
		<author><name>Frost</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Talk:Assassin_Spirit&amp;diff=18388</id>
		<title>Talk:Assassin Spirit</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Talk:Assassin_Spirit&amp;diff=18388"/>
		<updated>2009-07-12T07:18:46Z</updated>

		<summary type="html">&lt;p&gt;Frost: /* Here's the testing (Done by Gimli) and the discussion if anyone's interested. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've changed the link in WoE's bonus damage from 50% to 25%. This is verified. Please do not change back to 50% unless you have hard evidence. --[[User:Frost|Frost]]&lt;br /&gt;
&lt;br /&gt;
:This appears to have been changed back and forth a couple times. Rather than simply stating that your numbers have been verified, can you please link some source? --[[User:Stalker-ness|Stalker-ness]] 13:28, 4 March 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
== Here's the testing (Done by Gimli) and the discussion if anyone's interested. ==&lt;br /&gt;
&lt;br /&gt;
http://forums.irowiki.org/showthread.php?t=21658&amp;amp;page=3&amp;amp;highlight=calc&lt;/div&gt;</summary>
		<author><name>Frost</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Assassin_Spirit&amp;diff=18387</id>
		<title>Assassin Spirit</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Assassin_Spirit&amp;diff=18387"/>
		<updated>2009-07-12T07:12:51Z</updated>

		<summary type="html">&lt;p&gt;Frost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = Soul Linker&lt;br /&gt;
| class2 =&lt;br /&gt;
| class3 =&lt;br /&gt;
| type = Supportive&lt;br /&gt;
| levels = 5 (Fixed)&lt;br /&gt;
| prereqs = None&lt;br /&gt;
| quest =&lt;br /&gt;
| spcost = (560 - (Skill level*100)) &lt;br /&gt;
| hpcost =&lt;br /&gt;
| time = 1 second&lt;br /&gt;
| delay = N/A&lt;br /&gt;
| duration = (100 + (Skill level*50)) seconds &lt;br /&gt;
| target = [[Assassin]]s&lt;br /&gt;
| range =&lt;br /&gt;
| area =&lt;br /&gt;
| knock =&lt;br /&gt;
| element =&lt;br /&gt;
| status =&lt;br /&gt;
| catalyst =&lt;br /&gt;
| cf_name =&lt;br /&gt;
| cf_value =&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Imbues [[Assassin]]s with the Spirit of the Assassin, giving them special powerful buffs that last until the Spirit buff runs out. &lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
*[[Sonic Blow]]'s attack power is increased by 100%, and its cast delay is reduced by half. However, this skill only gives 25% bonus damage and offers no cast delay reduction during [[WoE]]. &lt;br /&gt;
*Contrary to normal belief, this skill does not allow you to chain Sonic Blow faster. Even though the skill's cast delay is halved, its 2 second animation delay still remains. (Similar to Arrow Vulcan). So while you can use other skills after 1 second reduced delay (example: back sliding) you can't chain sonic blow again until its animation delay is over or your animation delay is interrupted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level || 1 || 2 || 3 || 4 || 5 &lt;br /&gt;
|- &lt;br /&gt;
|Duration (sec) || 150 || 200 || 250 || 300 || 350  &lt;br /&gt;
|-&lt;br /&gt;
|SP Cost || 460 || 360 || 260 || 160 || 60  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spirit Link Skills]]&lt;/div&gt;</summary>
		<author><name>Frost</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Remove_Trap&amp;diff=17016</id>
		<title>Remove Trap</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Remove_Trap&amp;diff=17016"/>
		<updated>2009-04-01T11:24:57Z</updated>

		<summary type="html">&lt;p&gt;Frost: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = Hunter&lt;br /&gt;
| class2 = Rogue&lt;br /&gt;
| class3 = Mercenary&lt;br /&gt;
| type = Active&lt;br /&gt;
| levels = 1&lt;br /&gt;
| prereqs = ([[Hunter]]) [[Land Mine]] Lv. 1; ([[Rogue]]) [[Double Strafe]] Lv. 5 &lt;br /&gt;
| quest =&lt;br /&gt;
| spcost = 5&lt;br /&gt;
| hpcost =&lt;br /&gt;
| time =&lt;br /&gt;
| delay =&lt;br /&gt;
| duration =&lt;br /&gt;
| target = Trap&lt;br /&gt;
| range = Melee&lt;br /&gt;
| area =&lt;br /&gt;
| knock =&lt;br /&gt;
| element =&lt;br /&gt;
| status =&lt;br /&gt;
| catalyst =&lt;br /&gt;
| cf_name =&lt;br /&gt;
| cf_value =&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
With the help of this skill, one can safely remove traps laid by yourself.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
*Usable in [[PvM]], [[PvP]] and [[WoE]]. &lt;br /&gt;
*Does not remove monster set traps. &lt;br /&gt;
*Can remove traps set by other players in PvP and WoE. &lt;br /&gt;
*Even if a trap cost 2 items originally, removing one gives back only 1 trap item. &lt;br /&gt;
*It can be used on already active traps, like [[Ankle Snare]].&lt;/div&gt;</summary>
		<author><name>Frost</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Talk:Assassin_Spirit&amp;diff=16758</id>
		<title>Talk:Assassin Spirit</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Talk:Assassin_Spirit&amp;diff=16758"/>
		<updated>2009-03-04T12:32:57Z</updated>

		<summary type="html">&lt;p&gt;Frost: New page: I've changed the link in WoE's bonus damage from 50% to 25%. This is verified. Please do not change back to 50% unless you have hard evidence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've changed the link in WoE's bonus damage from 50% to 25%. This is verified. Please do not change back to 50% unless you have hard evidence.&lt;/div&gt;</summary>
		<author><name>Frost</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Assassin_Spirit&amp;diff=16757</id>
		<title>Assassin Spirit</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Assassin_Spirit&amp;diff=16757"/>
		<updated>2009-03-04T12:31:35Z</updated>

		<summary type="html">&lt;p&gt;Frost: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = Soul Linker&lt;br /&gt;
| class2 =&lt;br /&gt;
| class3 =&lt;br /&gt;
| type = Supportive&lt;br /&gt;
| levels = 5 (Fixed)&lt;br /&gt;
| prereqs = None&lt;br /&gt;
| quest =&lt;br /&gt;
| spcost = (560 - (Skill level*100)) &lt;br /&gt;
| hpcost =&lt;br /&gt;
| time = 1 second&lt;br /&gt;
| delay = N/A&lt;br /&gt;
| duration = (100 + (Skill level*50)) seconds &lt;br /&gt;
| target = [[Assassin]]s&lt;br /&gt;
| range =&lt;br /&gt;
| area =&lt;br /&gt;
| knock =&lt;br /&gt;
| element =&lt;br /&gt;
| status =&lt;br /&gt;
| catalyst =&lt;br /&gt;
| cf_name =&lt;br /&gt;
| cf_value =&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Imbues [[Assassin]]s with the Spirit of the Assassin, giving them special powerful buffs that last until the Spirit buff runs out. &lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
*[[Sonic Blow]]'s attack power is increased by 100%, and its cast delay is reduced by half. However, this skill only gives 25% bonus damage and offers no cast delay reduction during [[WoE]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level || 1 || 2 || 3 || 4 || 5 &lt;br /&gt;
|- &lt;br /&gt;
|Duration (sec) || 150 || 200 || 250 || 300 || 350  &lt;br /&gt;
|-&lt;br /&gt;
|SP Cost || 460 || 360 || 260 || 160 || 60  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spirit Link Skills]]&lt;/div&gt;</summary>
		<author><name>Frost</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Double_Attack&amp;diff=16533</id>
		<title>Double Attack</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Double_Attack&amp;diff=16533"/>
		<updated>2009-02-05T16:14:56Z</updated>

		<summary type="html">&lt;p&gt;Frost: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = Thief&lt;br /&gt;
| class2 =&lt;br /&gt;
| class3 =&lt;br /&gt;
| type = Passive&lt;br /&gt;
| levels = 10&lt;br /&gt;
| prereqs = None&lt;br /&gt;
| quest =&lt;br /&gt;
| spcost =&lt;br /&gt;
| hpcost =&lt;br /&gt;
| time =&lt;br /&gt;
| delay =&lt;br /&gt;
| duration =&lt;br /&gt;
| target =&lt;br /&gt;
| range =&lt;br /&gt;
| area =&lt;br /&gt;
| knock =&lt;br /&gt;
| element =&lt;br /&gt;
| status =&lt;br /&gt;
| catalyst =&lt;br /&gt;
| cf_name =&lt;br /&gt;
| cf_value =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Gives the chance for a single attack to do double the damage. Increasing the level of the skill increases the chance that a double attack will happen.&lt;br /&gt;
&lt;br /&gt;
*The chance of a double attack happening is equal to (SkillLvl*5)%.&lt;br /&gt;
*Adds [[Hit]] equal to the Skill's Level. This Hit is only added in the instance of a Double Attack happening.&lt;br /&gt;
*Also boosts the off-hand (left hand) damage of a Katar weapon ([[Assassin]]) by (1+2*SkillLV)% [[ATK]].&lt;br /&gt;
*Has higher priority over critical attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
!Level || Chance to &amp;lt;br/&amp;gt;Double Attack || +Hit || Katar Off-Hand &amp;lt;br/&amp;gt;Damage Increase ([[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|1 || 5% || +1 || 3%  &lt;br /&gt;
|-&lt;br /&gt;
|2 || 10% || +2 || 5%  &lt;br /&gt;
|-&lt;br /&gt;
|3 || 15% || +3 || 7%  &lt;br /&gt;
|-&lt;br /&gt;
|4 || 20% || +4 || 9%  &lt;br /&gt;
|-&lt;br /&gt;
|5 || 25% || +5 || 11%  &lt;br /&gt;
|-&lt;br /&gt;
|6 || 30% || +6 || 13%  &lt;br /&gt;
|-&lt;br /&gt;
|7 || 35% || +7 || 15%  &lt;br /&gt;
|-&lt;br /&gt;
|8 || 40% || +8 || 17%&lt;br /&gt;
|-&lt;br /&gt;
|9 || 45% || +9 || 19%  &lt;br /&gt;
|-&lt;br /&gt;
|10 || 50% || +10 || 21%&lt;/div&gt;</summary>
		<author><name>Frost</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Talk:Element&amp;diff=16334</id>
		<title>Talk:Element</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Talk:Element&amp;diff=16334"/>
		<updated>2009-01-21T16:23:03Z</updated>

		<summary type="html">&lt;p&gt;Frost: /* Something's wrong. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tables on this page don't seem to actually use red and blue headers, but for the life of me I can't remember which is which... --[[User:Resplendent|Resplendent]] 11:32, 19 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Something's wrong. ==&lt;br /&gt;
&lt;br /&gt;
Something is definitely wrong with this element table. since when does water deal extra damage against undead :( ?&lt;/div&gt;</summary>
		<author><name>Frost</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Crusader_Spirit&amp;diff=16250</id>
		<title>Crusader Spirit</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Crusader_Spirit&amp;diff=16250"/>
		<updated>2009-01-19T13:07:13Z</updated>

		<summary type="html">&lt;p&gt;Frost: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = Soul Linker&lt;br /&gt;
| class2 =&lt;br /&gt;
| class3 =&lt;br /&gt;
| type = Supportive&lt;br /&gt;
| levels = 5 (Fixed)&lt;br /&gt;
| prereqs = None&lt;br /&gt;
| quest =&lt;br /&gt;
| spcost = (560 - (Skill level*100)) &lt;br /&gt;
| hpcost =&lt;br /&gt;
| time = 1 second&lt;br /&gt;
| delay = N/A&lt;br /&gt;
| duration = (100 + (Skill level*50)) seconds &lt;br /&gt;
| target = [[Crusader]]s&lt;br /&gt;
| range =&lt;br /&gt;
| area =&lt;br /&gt;
| knock =&lt;br /&gt;
| element =&lt;br /&gt;
| status =&lt;br /&gt;
| catalyst =&lt;br /&gt;
| cf_name =&lt;br /&gt;
| cf_value =&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Imbues [[Crusader]]s with the Spirit of the Crusader, giving them a special buff that lasts until the Spirit buff ends. &lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
*[[Shield Boomerang]] will never miss, its damage is increased by 100%, and delay reduced by half (From 0.7 to 0.35)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level || 1 || 2 || 3 || 4 || 5  &lt;br /&gt;
|-&lt;br /&gt;
|Duration (sec) || 150 || 200 || 250 || 300 || 350  &lt;br /&gt;
|-&lt;br /&gt;
|SP Cost || 460 || 360 || 260 || 160 || 60  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spirit Link Skills]]&lt;/div&gt;</summary>
		<author><name>Frost</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Refinement_System&amp;diff=12374</id>
		<title>Refinement System</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Refinement_System&amp;diff=12374"/>
		<updated>2008-09-04T04:44:49Z</updated>

		<summary type="html">&lt;p&gt;Frost: /* Success chances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Equipment in Ragnarok Online can be 'upgraded' or 'refined' by upgrade [[NPC]]s in each major [[town]]s to make them more powerful. All equipment has a maximum upgrade level of +10, starting from +0. +0 items do not have any prefixes, but once they are upgraded, the number of upgrade levels will be displayed on the equipment - IE) +5 Stunner. &lt;br /&gt;
&lt;br /&gt;
Also, you can turn in {{item|id=756 Rough Oridecon}} and {{item|id=757 Rough Elunium}} to create single refined {{item|id=984 Oridecon}} and {{item|id=985 Elunium}}, which are needed for upgrading Lv. 3 / Lv. 4 weapons, items and armors, respectively.  &lt;br /&gt;
&lt;br /&gt;
== Upgrade NPC Locations == &lt;br /&gt;
*Inside [[Prontera]] (prt_in) 63,60 &lt;br /&gt;
*Inside [[Morroc]] (morocc_in) 73,38 &lt;br /&gt;
*[[Payon]] (payon) 144,173 &lt;br /&gt;
*Inside [[Alberta]] (alberta_in) 29,59 &lt;br /&gt;
*Basement of [[Juno]] Armory (juno) 119, 137 &lt;br /&gt;
*2nd floor of [[Einbroch]] Blacksmith Guild (einbroch) 255, 108&lt;br /&gt;
*Basement of [[Lighthalzen]] Weapon Shop (lighthalzen) 194, 35&lt;br /&gt;
&lt;br /&gt;
== Upgrade Requirements ==&lt;br /&gt;
To upgrade equipment, make sure you have the following: &lt;br /&gt;
&lt;br /&gt;
*Equipment &lt;br /&gt;
*Money &lt;br /&gt;
*Reagent &lt;br /&gt;
&lt;br /&gt;
Not all item types can be upgraded. Following list shows item types that cannot be upgraded. &lt;br /&gt;
&lt;br /&gt;
*Mid and Low [[Headgears]]&lt;br /&gt;
*[[Accessories]] &lt;br /&gt;
*Any items that are not equipments &lt;br /&gt;
*Certain [[armor]]s cannot be upgraded, these usually have such noted in its item description. Most headgear that gives 10% damage reduction against a certain race falls into this catagory. &lt;br /&gt;
&lt;br /&gt;
=== Reagents and Cost ===&lt;br /&gt;
To upgrade, you need to provide a reagent in order to upgrade your equipment. Reagent required differs depending on weapon level of the equipment. As for armors, they all take same reagent regardless of type. &lt;br /&gt;
&lt;br /&gt;
Money taken also differs depending on weapon level of the [[weapons]]. &lt;br /&gt;
&lt;br /&gt;
Following list shows reagent + money required. &lt;br /&gt;
&lt;br /&gt;
*Weapon Lv. 1 - {{item|id=1010 Phracon}} (200 Z from NPC Shop) + 50 Z Fee &lt;br /&gt;
*Weapon Lv. 2 - {{item|id=1011 Emveretarcon}} (1,000 Z from NPC Shop) + 200 Z Fee &lt;br /&gt;
*Weapon Lv. 3 - {{item|id=984 Oridecon}} (Monster drop) + 5,000 Z Fee &lt;br /&gt;
*Weapon Lv. 4 - {{item|id=984 Oridecon}} + 20,000 Z Fee &lt;br /&gt;
*All Armor Types - {{item|id=985 Elunium}} (Monster drop) + 2,000 Z Fee &lt;br /&gt;
&lt;br /&gt;
=== Refining Rough Oridecons and Eluniums ===&lt;br /&gt;
When you collect 5 {{item|id=756 Rough Oridecons}} and {{item|id=757 Rough Eluniums}}, you can convert it to a single {{item|id=984 Oridecon}} or {{item|id=985 Elunium}} by talking to an [[NPC]] in the upgrade shop. Note that you can make only one pure {{item|id=984 Oridecon}} or {{item|id=985 Elunium}} each time you talk to the NPC.&lt;br /&gt;
&lt;br /&gt;
== Effects Gained ==&lt;br /&gt;
When you successfully upgrade, you gain following effects: &lt;br /&gt;
&lt;br /&gt;
*Weapons &lt;br /&gt;
**Weapon Lv. 1 - Every +1 upgrade gives +2 ATK (+3 ATK for every overupgrade). &lt;br /&gt;
**Weapon Lv. 2 - Every +1 upgrade gives +3 ATK (+5 ATK for every overupgrade). &lt;br /&gt;
**Weapon Lv. 3 - Every +1 upgrade gives +5 ATK (+7 ATK for every overupgrade). &lt;br /&gt;
**Weapon Lv. 4 - Every +1 upgrade gives +7 ATK (+13(?) ATK for every overupgrade). &lt;br /&gt;
&lt;br /&gt;
*Armors &lt;br /&gt;
**Every +1 upgrade gives +1 (it's actually only 2/3) Equipment [[DEF]] (not VIT [[DEF]]). &lt;br /&gt;
&lt;br /&gt;
Upgrades are useful, as for weapon upgrade, it reduces damage range between min - max damage (allowing you to do better average damage), it also increases your damage range. For armors, it reduces damage you take by 2/3% per every upgrade level. &lt;br /&gt;
&lt;br /&gt;
== Safety Level ==&lt;br /&gt;
Safety Level is maximum level of refinement you can do to an equipment with guaranteed success with 0% chance of failure. Anything past the safety level has chance to fail, and failure means your equipment will be permanently destroyed and gone from the game, including any cards and other enchantments it may have had. You won't be refunded money and the reagent took to upgrade in failed upgrades. &lt;br /&gt;
&lt;br /&gt;
So give it a careful thought if you want to upgrade an equipment beyond its safety level. &lt;br /&gt;
&lt;br /&gt;
*Weapons &lt;br /&gt;
**Weapon Lv. 1 - Safety Level +7 &lt;br /&gt;
**Weapon Lv. 2 - Safety Level +6 &lt;br /&gt;
**Weapon Lv. 3 - Safety Level +5 &lt;br /&gt;
**Weapon Lv. 4 - Safety Level +4 &lt;br /&gt;
*Armors &lt;br /&gt;
**All armor types have Safety Level +4 &lt;br /&gt;
&lt;br /&gt;
== Success chances ==&lt;br /&gt;
&lt;br /&gt;
Chances to successfully refine an item are:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;border 1em #aaaaaa solid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''Upgrade'''&lt;br /&gt;
| align=center | '''Lv. 1''' &lt;br /&gt;
| align=center | '''Lv. 2''' &lt;br /&gt;
| align=center | '''Lv. 3''' &lt;br /&gt;
| align=center | '''Lv. 4''' &lt;br /&gt;
| align=center | '''Armor'''&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+4 -&amp;gt; +5'''&lt;br /&gt;
| align=center | 100%&lt;br /&gt;
| align=center | 100%&lt;br /&gt;
| align=center | 100%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+5 -&amp;gt; +6'''&lt;br /&gt;
| align=center | 100%&lt;br /&gt;
| align=center | 100%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
| align=center | 40%&lt;br /&gt;
| align=center | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+6 -&amp;gt; +7'''&lt;br /&gt;
| align=center | 100%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
| align=center | 50%&lt;br /&gt;
| align=center | 40%&lt;br /&gt;
| align=center | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+7 -&amp;gt; +8'''&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
| align=center | 40%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+8 -&amp;gt; +9'''&lt;br /&gt;
| align=center | 40%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+9 -&amp;gt; +10'''&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
| align=center | 10%&lt;br /&gt;
| align=center | 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Success chances using [[Kafra Shop|Enriched Oridecon/Elunium]] are:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;border 1em #aaaaaa solid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''Upgrade'''&lt;br /&gt;
| align=center | '''Lv. 1''' &lt;br /&gt;
| align=center | '''Lv. 2''' &lt;br /&gt;
| align=center | '''Lv. 3''' &lt;br /&gt;
| align=center | '''Lv. 4''' &lt;br /&gt;
| align=center | '''Armor'''&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+4 -&amp;gt; +5'''&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 100%&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 100%&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 100%&lt;br /&gt;
| align=center | 90%&lt;br /&gt;
| align=center | 90%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+5 -&amp;gt; +6'''&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 100%&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 100%&lt;br /&gt;
| align=center | 90%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+6 -&amp;gt; +7'''&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 100%&lt;br /&gt;
| align=center | 90%&lt;br /&gt;
| align=center | 75%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+7 -&amp;gt; +8'''&lt;br /&gt;
| align=center | 90%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
| align=center | 30%&lt;br /&gt;
| align=center | 30%&lt;br /&gt;
| align=center | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+8 -&amp;gt; +9'''&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
| align=center | 30%&lt;br /&gt;
| align=center | 30%&lt;br /&gt;
| align=center | 30%&lt;br /&gt;
| align=center | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+9 -&amp;gt; +10'''&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 20%&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 20%&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 20%&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 10%&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 10%&lt;br /&gt;
|}&lt;br /&gt;
Note that red colored numbers mean no improvement over normal Oridecon or Elunium.&lt;br /&gt;
&lt;br /&gt;
Originally, the Blacksmith's skill [[Weaponry Research]] was believed to add 1% refining chance per skill level (up to 10% at skill level 10) to the Blacksmith. This has been proven to be false. However, the [[Mastersmith]] skill [[Upgrade Weapon]] will increase self-weapon refining chance by 1% per job level after job 60. At job 70 the smith has a +10% better chance to successfully refine a weapon than an upgrade NPC does.&lt;br /&gt;
&lt;br /&gt;
== Socket Enchants ==&lt;br /&gt;
''For more details on the system, go to [[Socket Enchant]].''&lt;br /&gt;
&lt;br /&gt;
This is a relatively new system instated that allows players to add an additional card slot into select pieces of equipments. They are divided by &amp;quot;ranks&amp;quot;, which will require different amount of zeny and items (more expensive stuff will be required the higher the rank of the item you plan to upgrade). Success rates will also depend on the rank; higher rank items will have lower success rates. &lt;br /&gt;
&lt;br /&gt;
When successfully enchanted, item will gain one more slot to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant. &lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*To search for these items, visit [http://rode.doddlercon.com/db/ R.O.D.E]. &lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>Frost</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Refinement_System&amp;diff=12373</id>
		<title>Refinement System</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Refinement_System&amp;diff=12373"/>
		<updated>2008-09-04T04:44:16Z</updated>

		<summary type="html">&lt;p&gt;Frost: /* Success chances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Equipment in Ragnarok Online can be 'upgraded' or 'refined' by upgrade [[NPC]]s in each major [[town]]s to make them more powerful. All equipment has a maximum upgrade level of +10, starting from +0. +0 items do not have any prefixes, but once they are upgraded, the number of upgrade levels will be displayed on the equipment - IE) +5 Stunner. &lt;br /&gt;
&lt;br /&gt;
Also, you can turn in {{item|id=756 Rough Oridecon}} and {{item|id=757 Rough Elunium}} to create single refined {{item|id=984 Oridecon}} and {{item|id=985 Elunium}}, which are needed for upgrading Lv. 3 / Lv. 4 weapons, items and armors, respectively.  &lt;br /&gt;
&lt;br /&gt;
== Upgrade NPC Locations == &lt;br /&gt;
*Inside [[Prontera]] (prt_in) 63,60 &lt;br /&gt;
*Inside [[Morroc]] (morocc_in) 73,38 &lt;br /&gt;
*[[Payon]] (payon) 144,173 &lt;br /&gt;
*Inside [[Alberta]] (alberta_in) 29,59 &lt;br /&gt;
*Basement of [[Juno]] Armory (juno) 119, 137 &lt;br /&gt;
*2nd floor of [[Einbroch]] Blacksmith Guild (einbroch) 255, 108&lt;br /&gt;
*Basement of [[Lighthalzen]] Weapon Shop (lighthalzen) 194, 35&lt;br /&gt;
&lt;br /&gt;
== Upgrade Requirements ==&lt;br /&gt;
To upgrade equipment, make sure you have the following: &lt;br /&gt;
&lt;br /&gt;
*Equipment &lt;br /&gt;
*Money &lt;br /&gt;
*Reagent &lt;br /&gt;
&lt;br /&gt;
Not all item types can be upgraded. Following list shows item types that cannot be upgraded. &lt;br /&gt;
&lt;br /&gt;
*Mid and Low [[Headgears]]&lt;br /&gt;
*[[Accessories]] &lt;br /&gt;
*Any items that are not equipments &lt;br /&gt;
*Certain [[armor]]s cannot be upgraded, these usually have such noted in its item description. Most headgear that gives 10% damage reduction against a certain race falls into this catagory. &lt;br /&gt;
&lt;br /&gt;
=== Reagents and Cost ===&lt;br /&gt;
To upgrade, you need to provide a reagent in order to upgrade your equipment. Reagent required differs depending on weapon level of the equipment. As for armors, they all take same reagent regardless of type. &lt;br /&gt;
&lt;br /&gt;
Money taken also differs depending on weapon level of the [[weapons]]. &lt;br /&gt;
&lt;br /&gt;
Following list shows reagent + money required. &lt;br /&gt;
&lt;br /&gt;
*Weapon Lv. 1 - {{item|id=1010 Phracon}} (200 Z from NPC Shop) + 50 Z Fee &lt;br /&gt;
*Weapon Lv. 2 - {{item|id=1011 Emveretarcon}} (1,000 Z from NPC Shop) + 200 Z Fee &lt;br /&gt;
*Weapon Lv. 3 - {{item|id=984 Oridecon}} (Monster drop) + 5,000 Z Fee &lt;br /&gt;
*Weapon Lv. 4 - {{item|id=984 Oridecon}} + 20,000 Z Fee &lt;br /&gt;
*All Armor Types - {{item|id=985 Elunium}} (Monster drop) + 2,000 Z Fee &lt;br /&gt;
&lt;br /&gt;
=== Refining Rough Oridecons and Eluniums ===&lt;br /&gt;
When you collect 5 {{item|id=756 Rough Oridecons}} and {{item|id=757 Rough Eluniums}}, you can convert it to a single {{item|id=984 Oridecon}} or {{item|id=985 Elunium}} by talking to an [[NPC]] in the upgrade shop. Note that you can make only one pure {{item|id=984 Oridecon}} or {{item|id=985 Elunium}} each time you talk to the NPC.&lt;br /&gt;
&lt;br /&gt;
== Effects Gained ==&lt;br /&gt;
When you successfully upgrade, you gain following effects: &lt;br /&gt;
&lt;br /&gt;
*Weapons &lt;br /&gt;
**Weapon Lv. 1 - Every +1 upgrade gives +2 ATK (+3 ATK for every overupgrade). &lt;br /&gt;
**Weapon Lv. 2 - Every +1 upgrade gives +3 ATK (+5 ATK for every overupgrade). &lt;br /&gt;
**Weapon Lv. 3 - Every +1 upgrade gives +5 ATK (+7 ATK for every overupgrade). &lt;br /&gt;
**Weapon Lv. 4 - Every +1 upgrade gives +7 ATK (+13(?) ATK for every overupgrade). &lt;br /&gt;
&lt;br /&gt;
*Armors &lt;br /&gt;
**Every +1 upgrade gives +1 (it's actually only 2/3) Equipment [[DEF]] (not VIT [[DEF]]). &lt;br /&gt;
&lt;br /&gt;
Upgrades are useful, as for weapon upgrade, it reduces damage range between min - max damage (allowing you to do better average damage), it also increases your damage range. For armors, it reduces damage you take by 2/3% per every upgrade level. &lt;br /&gt;
&lt;br /&gt;
== Safety Level ==&lt;br /&gt;
Safety Level is maximum level of refinement you can do to an equipment with guaranteed success with 0% chance of failure. Anything past the safety level has chance to fail, and failure means your equipment will be permanently destroyed and gone from the game, including any cards and other enchantments it may have had. You won't be refunded money and the reagent took to upgrade in failed upgrades. &lt;br /&gt;
&lt;br /&gt;
So give it a careful thought if you want to upgrade an equipment beyond its safety level. &lt;br /&gt;
&lt;br /&gt;
*Weapons &lt;br /&gt;
**Weapon Lv. 1 - Safety Level +7 &lt;br /&gt;
**Weapon Lv. 2 - Safety Level +6 &lt;br /&gt;
**Weapon Lv. 3 - Safety Level +5 &lt;br /&gt;
**Weapon Lv. 4 - Safety Level +4 &lt;br /&gt;
*Armors &lt;br /&gt;
**All armor types have Safety Level +4 &lt;br /&gt;
&lt;br /&gt;
== Success chances ==&lt;br /&gt;
&lt;br /&gt;
Chances to successfully refine an item are:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;border 1em #aaaaaa solid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''Upgrade'''&lt;br /&gt;
| align=center | '''Lv. 1''' &lt;br /&gt;
| align=center | '''Lv. 2''' &lt;br /&gt;
| align=center | '''Lv. 3''' &lt;br /&gt;
| align=center | '''Lv. 4''' &lt;br /&gt;
| align=center | '''Armor'''&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+4 -&amp;gt; +5'''&lt;br /&gt;
| align=center | 100%&lt;br /&gt;
| align=center | 100%&lt;br /&gt;
| align=center | 100%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+5 -&amp;gt; +6'''&lt;br /&gt;
| align=center | 100%&lt;br /&gt;
| align=center | 100%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
| align=center | 40%&lt;br /&gt;
| align=center | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+6 -&amp;gt; +7'''&lt;br /&gt;
| align=center | 100%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
| align=center | 50%&lt;br /&gt;
| align=center | 40%&lt;br /&gt;
| align=center | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+7 -&amp;gt; +8'''&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
| align=center | 40%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+8 -&amp;gt; +9'''&lt;br /&gt;
| align=center | 40%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+9 -&amp;gt; +10'''&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
| align=center | 20%&lt;br /&gt;
| align=center | 10%&lt;br /&gt;
| align=center | 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Success chances using [[Kafra Shop|Enriched Oridecon/Elunium]] are:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;border 1em #aaaaaa solid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''Upgrade'''&lt;br /&gt;
| align=center | '''Lv. 1''' &lt;br /&gt;
| align=center | '''Lv. 2''' &lt;br /&gt;
| align=center | '''Lv. 3''' &lt;br /&gt;
| align=center | '''Lv. 4''' &lt;br /&gt;
| align=center | '''Armor'''&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+4 -&amp;gt; +5'''&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 100%&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 100%&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 100%&lt;br /&gt;
| align=center | 90%&lt;br /&gt;
| align=center | 90%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+5 -&amp;gt; +6'''&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 100%&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 100%&lt;br /&gt;
| align=center | 90%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+6 -&amp;gt; +7'''&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 100%&lt;br /&gt;
| align=center | 90%&lt;br /&gt;
| align=center | 75%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+7 -&amp;gt; +8'''&lt;br /&gt;
| align=center | 90%&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
| align=center | 30%&lt;br /&gt;
| align=center | 30%&lt;br /&gt;
| align=center | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+8 -&amp;gt; +9'''&lt;br /&gt;
| align=center | 60%&lt;br /&gt;
| align=center | 30%&lt;br /&gt;
| align=center | 30%&lt;br /&gt;
| align=center | 30%&lt;br /&gt;
| align=center | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''+9 -&amp;gt; +10'''&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 20%&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 20%&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 20%&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 10%&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | 10%&lt;br /&gt;
|}&lt;br /&gt;
Note that red colored numbers mean no improvement over normal Oridecon or Elunium.&lt;br /&gt;
&lt;br /&gt;
Originally, the Blacksmith's skill [[Weaponry Research]] was believed to add 1% refining chance per skill level (up to 10% at skill level 10) to the Blacksmith. This has been proven false. However, the [[Mastersmith]] skill [[Upgrade Weapon]] will increase self-weapon refining chance by 1% per job level after job 60. At job 70 the smith has a +10% better chance to successfully refine a weapon than an upgrade NPC does.&lt;br /&gt;
&lt;br /&gt;
== Socket Enchants ==&lt;br /&gt;
''For more details on the system, go to [[Socket Enchant]].''&lt;br /&gt;
&lt;br /&gt;
This is a relatively new system instated that allows players to add an additional card slot into select pieces of equipments. They are divided by &amp;quot;ranks&amp;quot;, which will require different amount of zeny and items (more expensive stuff will be required the higher the rank of the item you plan to upgrade). Success rates will also depend on the rank; higher rank items will have lower success rates. &lt;br /&gt;
&lt;br /&gt;
When successfully enchanted, item will gain one more slot to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant. &lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*To search for these items, visit [http://rode.doddlercon.com/db/ R.O.D.E]. &lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>Frost</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Bash&amp;diff=9660</id>
		<title>Bash</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Bash&amp;diff=9660"/>
		<updated>2008-03-21T15:41:19Z</updated>

		<summary type="html">&lt;p&gt;Frost: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = Swordman&lt;br /&gt;
| class2 = Super Novice&lt;br /&gt;
| type = Offensive&lt;br /&gt;
| levels = 10 (Selectable)&lt;br /&gt;
| prereqs = None&lt;br /&gt;
| spcost = 8/15&lt;br /&gt;
| time = None&lt;br /&gt;
| delay = [[Stats#ASPD |ASPD]]&lt;br /&gt;
| target = Enemy&lt;br /&gt;
| range = Melee&lt;br /&gt;
| status = [[Stun]] ([[Swordman Skill Quest#Fatal Blow Quest|Quest]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Bash is a skill that increases [[Stats#ATK | ATK]] and [[Stats#HIT | Accuracy]]. It also has a chance to stun opponents once the [[Quests#Skill Quests | quest skill]] [[Fatal Blow]] is obtained. &lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;border 1em #aaaaaa solid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''Level''' || align=center | '''SP Cost''' || align=center | '''ATK''' || align=center | '''Accuracy''' || align=center | '''Fatal Blow Stun Chance'''  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 1 || align=center | 8 || align=center | 130% || align=center | +5% || align=center | -  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 2 || align=center | 8 || align=center | 160% || align=center | +10% || align=center | -  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 3 || align=center | 8 || align=center | 190% || align=center | +15% || align=center | -  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 4 || align=center | 8 || align=center | 210% || align=center | +20% || align=center | -  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 5 || align=center | 8 || align=center | 240% || align=center | +25% || align=center | -  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 6 || align=center | 15 || align=center | 270% || align=center | +30% || align=center | 5%  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 7 || align=center | 15 || align=center | 300% || align=center | +35% || align=center | 10%  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 8 || align=center | 15 || align=center | 330% || align=center | +40% || align=center | 15%  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 9 || align=center | 15 || align=center | 360% || align=center | +45% || align=center | 20%  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 10 || align=center | 15 || align=center | 400% || align=center | +50% || align=center | 25%  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
*{{item |url=4212 Bongun carded}} accessories give a chance to cast level 1 Bash on an enemy when doing a physical attack. This Bash also pushes the enemy away 5 tiles. &lt;br /&gt;
*Cutlus enables the use of level 5 Bash. &lt;br /&gt;
*The [[Stats#HIT | Accuracy]] gained is a percent of your [[Stats#HIT | hit rate]] added to your [[Stats#HIT | hit rate]]. Therefore, if you have a 67% chance of hitting a monster, level 10 Bash will give you a 100% chance of hitting them: ((50% of 67%) + 67%) or (1.5 x 67)%.&lt;br /&gt;
*Stun chance inceases with base level.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
PvM &lt;br /&gt;
&lt;br /&gt;
*Levelling with Bash is a fast way to level up a [[Swordman]], although quite SP-intensive. It adds a lot of damage even to 10-30 [[Stats#STR | STR]] [[Swordman | Swordmen]] and helps compensate for the lack of [[Stats#HIT | hit rate]] due to being low level. One may want to get it early on if they have the resources to keep up with the high SP cost. &lt;br /&gt;
*There are better skills to [[MvP]] with rather than Bash. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PvP &lt;br /&gt;
&lt;br /&gt;
*Bash is used in PvP just as it would be in PvM situations. &lt;br /&gt;
*Every aspect of Bash can be employed at once or separately: a [[Knight]] may use it to deal decent damage to a high-[[Stats#FLEE | flee]] character while rendering its opponent useless by taking advantage of the [[Status Effects#Stun | stun]] chance, whereas a [[Grand Cross]] [[Crusader]] may wish to use Bash purely to [[Status Effects#Stun | stun]] victims before using [[Grand Cross]], so the opponent cannot escape. &lt;br /&gt;
*Do not waste time attempting to [[Status Effects#Stun | stun]] high [[Stats#VIT | VIT]] characters with Bash.&lt;/div&gt;</summary>
		<author><name>Frost</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Fatal_Blow&amp;diff=9659</id>
		<title>Fatal Blow</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Fatal_Blow&amp;diff=9659"/>
		<updated>2008-03-21T15:39:21Z</updated>

		<summary type="html">&lt;p&gt;Frost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = Swordman&lt;br /&gt;
| class2 =&lt;br /&gt;
| class3 =&lt;br /&gt;
| type = Passive&lt;br /&gt;
| levels = 1&lt;br /&gt;
| prereqs = ([[Swordman]]) [[Bash]] Lv. 6 and a ''[[Swordman Skill Quest#Fatal Blow Quest| Quest]]''&lt;br /&gt;
| quest = &lt;br /&gt;
| spcost =&lt;br /&gt;
| hpcost =&lt;br /&gt;
| time =&lt;br /&gt;
| delay =&lt;br /&gt;
| duration =&lt;br /&gt;
| target =&lt;br /&gt;
| range =&lt;br /&gt;
| area =&lt;br /&gt;
| knock =&lt;br /&gt;
| element =&lt;br /&gt;
| status =&lt;br /&gt;
| catalyst =&lt;br /&gt;
| cf_name =&lt;br /&gt;
| cf_value =&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Fatal Blow enables the [[Bash]] skill, at skill level 5 and above, to inflict the [[Stun]] status on targets. The chance to cause Stun is affected by the skill level of Bash that is used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Bash]] Level || [[Stun]] Chance &lt;br /&gt;
|-&lt;br /&gt;
|6 || 5% &lt;br /&gt;
|-&lt;br /&gt;
|7 || 10% &lt;br /&gt;
|-&lt;br /&gt;
|8 || 15% &lt;br /&gt;
|-&lt;br /&gt;
|9 || 20% &lt;br /&gt;
|-&lt;br /&gt;
|10 || 25% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stun chance increses as base level increases.&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Skills]]&lt;/div&gt;</summary>
		<author><name>Frost</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Cart_Boost&amp;diff=9304</id>
		<title>Cart Boost</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Cart_Boost&amp;diff=9304"/>
		<updated>2008-03-05T05:11:18Z</updated>

		<summary type="html">&lt;p&gt;Frost: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = Mastersmith&lt;br /&gt;
| class2 =&lt;br /&gt;
| class3 =&lt;br /&gt;
| type = Supportive&lt;br /&gt;
| levels = 1&lt;br /&gt;
| prereqs = ([[Merchant]]) [[Pushcart]] Lv. 5, [[Cart Revolution]] Lv. 1, [[Change Cart]] Lv. 1, ([[Blacksmith]]) [[Hilt Binding]] Lv. 3 &lt;br /&gt;
| quest =&lt;br /&gt;
| spcost = 20&lt;br /&gt;
| hpcost =&lt;br /&gt;
| time = None&lt;br /&gt;
| delay = [[ASPD]]&lt;br /&gt;
| duration = 60 seconds&lt;br /&gt;
| target = Self&lt;br /&gt;
| range =&lt;br /&gt;
| area =&lt;br /&gt;
| knock =&lt;br /&gt;
| element =&lt;br /&gt;
| status =&lt;br /&gt;
| catalyst =&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Increase the character's movement speed while carrying a Pushcart.&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* [[Decrease AGI]] and Cart Boost mutually cancel each other out. If you have Cart Boost status and someone successfully decreases your agility, you must use Cart boost once to cancel [[Decrease AGI]] and once more to receive the Cart Boost status again.&lt;br /&gt;
* Movespeed Does not stack with [[Increase AGI]].&lt;br /&gt;
* [[Slow Grace]] does not cancel Cart Boost.&lt;br /&gt;
* [[Dispell]] does not cancel Cart Boost.&lt;/div&gt;</summary>
		<author><name>Frost</name></author>
		
	</entry>
</feed>